Dear forum, Dear Gollum !
I only registrated to be able to make this question. I'am a simmiliar lover of Medieval 1 since a long time like many here. I love this mod, it is the best in my opnion.
I'am in much love with the idea of the loyalty command line. AI rebellions always frustrated me, mostly because of the stupid faction reapparences, which are very unfair not only because of huge armies they have (i saw two byzantine reapparence army made of entire Cataphract, and that was in early, only spears...) When the human player fails (it happened with me) why don't the developpers made the AI to run autorun untill a suitable rebellion and make the player's faction to reappare ?
...
But i didn't wanted to speak about that.
So... In my game, the loyalty command line only affect my faction (i can see this with the auto-tax option on, it made "my AI" to aim for at least 130 loyalty in my faction).
Surely i made a mistake somewhere.
This is my target box:
"C:\Program Files (x86)\The Creative Assembly\Medieval - Total War - Gold Edition\Medieval_TW.exe" -ian -loyalty:130 -green_generals
-ian and -green_generals work well. -loyalty:130 seemingly only affect me, because the other faction's territory have lower loyalty, but when i switch to their side and check the auto-tax, it changes them.
Can someone tell me what i did wrong or what should i do ?
Thank you guys, this game, especially with this mod rocks !
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