I suppose much of it depends on how your mod is released. For this scene, you need some way to distribute your mod, and thus if you make the people angry who can distribute your mod, it won't go far. However, for WC3 (and probably SC2), once you upload it to the server, frankly, no one cares if you stole everything in your mod, if the mod is good, it gets played.
Compared to you guys, I am on the other end of spectrum. If you want to use anything of mine, great, just give me credit and obviously don't try to charge people for it. No permission required. All that being said, my mod was "locked" in the WC3 scene because if an author didn't lock their mod, there would be 14,338 clones of the mod within an hour where people change one tiny thing and then slap their name on it and don't give me any credit. However, everything I've shared I've allowed people to use without permission, I just ask for credit.
To require permission to use something suggests hubris of the author in my opinion, because it suggests that such a request could be denied, as if the personal image of some author was more important the community. Denying people the right to use something made for a video game, regardless of how long it took you to make, is childish and only serves to hurt the scene and waste of the time of mod makers (especially those who seek to use something from an author that is no longer active in the scene). If we want to advance the modding scene and create the best (ie most fun) mods possible, the scene should be open and people should not be denied permission. In fact, they shouldn't even have to waste time seeking it, they should only have to give credit where credit is due.
And if permission itself is rarely denied as Moros describes, then what is it but a useless time wasting endeavor that serves only to esteem the author? People need to get over themselves, but I understand that won't change overnight.
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