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    Default Re: Economic Workings

    Quote Originally Posted by LordK9 View Post
    In the years since this game has been released, has anyone been able to figure out how the economy works?

    --- For naval trade, I thought alliances were important and possibly even neutrals can have their trade blocked in a war but now I am unsure. Generally each new ship pays more then itself but I have had my economy get worse with increased trade several times. It can go from 1000L excess to -1000L in a single turn with no apparent changes (ie, concerning my kingdom directly).
    You can trade with other factions if your're allied/neutral with them, otherwise no. If enemy ships are in sea zones along your trade routes, that will blockade your trade (and you theirs)

    Quote Originally Posted by LordK9 View Post
    --- Does adding port actually do anything if one has no navy yet?
    Adding a port does nothing for your trade, you need a trading post of some sort. If memory serves, this allows you to trade your goods with other factions and get the import tax from others trading with you (for the latter, if the other faction moves their ships around/gets blockaded, the import tax may disappear for a year or two and come back).

    Quote Originally Posted by LordK9 View Post
    --- In the Med, it seems that if one completes a circle, ie, a trade link that connects to itself, the economy suddenly gets a lot better.
    Not necessarily, but by having more ships in more seas adjacent to ports with traders you are trading with more provinces. You cannot trade goods which the province already has however.

    Quote Originally Posted by LordK9 View Post
    --- Economies in general seem to shift a lot and quickly?
    There are too many factors to list. Your governors may have picked up some vices, if you train more troops that's higher support costs, if you're at war your trade routes may have been blockaded, etc, etc. Ship support is also a factor. This is why the med islands are desirable, they give a home port to ships which are far from your homelands (ship support increases as ships get further from home). Taxes are another factor, but assuming you're not using auto taxes then you should be in control of these and able to factor in.

    Quote Originally Posted by LordK9 View Post
    --- Does an inquisition affect your economy significantly?
    Not really, all an inquisition does is raise zeal to a very high level before the inquisitors go berserk, then zeal drops again drastically. This makes inquisitors zeal raising capabilities a double edged sword. The only economic effects would be if an inquisitor took it upon himself to try one of your governors - thus leaving the province ungoverned and bereft of the additional income bonuses which his governorship produces (high acumen increases tax income/productivity).

    Quote Originally Posted by LordK9 View Post
    --- Does simply losing favor with the Pope (no sanctions or anything, noted by an uptick in assassins, etc) cause the economy to lower (it seems to)?
    No. If you're still allied to the papal faction and not at war, then this should not be a factor - though if the papal assassins/inquisitors kill your governors... (see above).

    Quote Originally Posted by LordK9 View Post
    I do mostly understand the more or less obvious things like distance from king, poor farmers, natural disasters, lord character flaws, etc but there is obviously much more and what may be a large dose of randomness.
    The random factor is mostly due to V&Vs and natural disasters.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

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