On the Path to the Streets of Gold: a Suebi AAR
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Hvil i fred HoreToreA man who casts no shadow has no soul.
A game that takes 14 major patches to bring it to a standing that can be considered playable isnt a good game. A game that even when you are winning you aren't having fun is not a good game.
Rome2, CoH2, starbound, X Rebirth all were major letdowns for me.
Rome2 was a farce on release and it killed me. I wanted that game to succeed in the way that shogun2 did for me. It just fell on its face.
CoH2 was just a reskin of DoW2:40k and the mechanics fell so far from what CoH1 brought to the table.
Starbound just didn't do it for me. It wasn't what I thought it would be. I enjoyed Terraria so much and I thought it might have been like that but in the end I was disappointed.
X-Rebirth just fell flat on its face for me. It was like they tried to turn a space sim into a combat sim and I was severely disappointed in it.
Tho' I've belted you an' flayed you,
By the livin' Gawd that made you,
You're a better man than I am, Gunga Din!Originally Posted by North Korea
I definitely agree that the release of R2 was a total and utter flop, but in my opinion one must judge a game on its current state, and in its current state I would say it is on par with the rest of the TW series. The release, on the other hand, was just as bad as ETW's release, which I recall being just as bad. Though I would say now that R2 is on a higher level than ETW is.
Maybe its the optimist in me, but I see 14 patches not only as a failure of its release state, but also as a reassurance from CA that while they might have released a faulty product, they really are committed to fixing their mistakes. And for all we know, the release date might not have been in CA's control...
Last edited by Hooahguy; 08-06-2014 at 18:19.
On the Path to the Streets of Gold: a Suebi AAR
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Hvil i fred HoreToreA man who casts no shadow has no soul.
Oh, what we would have given to get more than one or two patches in the earlier TW games.
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We were lucky to get VI 2.01, and a few more would have been nice, especially for newer hardware/Windows releases. STW/MTW are essentially dead now.
14 patches just to be playable is a bit of a disgrace, but long term support is something you just don't get much of these days. The final Quake 3 version was v1.32, that got constant updates over several years, and Neverwinter Nights went to v1.69(?) over it's lifetime.
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On the Path to the Streets of Gold: a Suebi AAR
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Hvil i fred HoreToreA man who casts no shadow has no soul.
i didnt want a playable game, i wanted the most epic TW untill now. thats how the advertised it, and they delivered the most epic turd of the ages. i knew i shouldve paid more attention during advertisement classes, but somehow, this seems familiar.
on a more serious note, for me it wasnt just that the game was buggy, unstable and unfinished, but i overall dont like the path they have taken for the last few tw games in a row now and which has really been taken to the next level in this game. all this streamlined and dumbed down bs... ugh. but the major kill blow was the speed of the battles, i just couldnt enjoy the game that way, a battle between 4k troops on each side should be a major slugfest or a tactical game of chess between two commanders. not a protoss vs terran rofl stomp thats over in 2 minutes... really i swear i clocked it, 4k vs 4k, over in 6 min, 2k troops dead on each side. wtf is that? maybe that changed, maybe u can get mods, i dont care anymore. i wasted 40 bux, i pick up my losses, and it will be the last tw game i ever bought.
Last edited by The Stranger; 08-08-2014 at 12:19.
We do not sow.
Well, they released the public beta for Rome 2 in September 2013. Now, in August 2014, they updated the AI to be somewhat competent at sieges, which, despite CA's best efforts to make it not so (according to their own advertising anyways), is the situation in which you load up/have to load up the battle map the most.
It looks to me like Rome 2 was released about 6-8 months ahead of time and all the patching and community service we got in the beginning was just CA finishing off things they already were working on when the 'game' was released.
So yeah, buy the next TW game a year after release. It should be somewhat completed then.
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No argument there GC. I'd rather a game release be delayed to get it right than rushed out the door broken. But my point is that a game developer isn't going to issue 14 patches for a game that isn't successful.
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I never saw this coming: http://www.rockpapershotgun.com/2014...s/#more-227139
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