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Thread: Steam introduces paying for mods; starts with Skyrim

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  1. #1
    master of the pwniverse Member Fragony's Avatar
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    Default Re: Steam introduces paying for mods; starts with Skyrim

    Nothing at all

  2. #2

    Default Re: Steam introduces paying for mods; starts with Skyrim

    So I cannot tell, are you guys more upset over the paid mods or the fact that after backlash from the community valve backed down?
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  3. #3
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Steam introduces paying for mods; starts with Skyrim

    Personally, while I hate what Valve tried to do, I kind of admire them for backing down. It would have been super easy for them to keep with it or to ditch it for another reason ("not cost effective or some like that) but they actually listened and owned up to their mistake. So props to them for that.
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  4. #4
    Needs more flowers Moderator drone's Avatar
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    Default Re: Steam introduces paying for mods; starts with Skyrim

    I believe Valve's cut was the standard 30% (hosting, distribution, and integration) they get for everything, so I didn't really have a problem with that part of the deal. The 45% to Bethesda though... I just think the modding world works best if it remains more informal, more room for creativity.
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  5. #5
    master of the pwniverse Member Fragony's Avatar
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    Default Re: Steam introduces paying for mods; starts with Skyrim

    Quote Originally Posted by Hooahguy View Post
    Personally, while I hate what Valve tried to do, I kind of admire them for backing down. It would have been super easy for them to keep with it or to ditch it for another reason ("not cost effective or some like that) but they actually listened and owned up to their mistake. So props to them for that.
    It was no mistake it was an attempt to introduce a business-model.

  6. #6
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Steam introduces paying for mods; starts with Skyrim

    It was a mistake, as it was an action or judgment that was misguided or wrong, the very definition of a mistake.
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  7. #7
    Infinite Jest Member easytarget's Avatar
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    Default Re: Steam introduces paying for mods; starts with Skyrim

    What shall we call it then when they roll it back out, only the next time with a new game so they don't have an established mod base to offend?

    A re-launched mistake or a re-launched business model looking to create yet another revenue stream that doesn't involve Valve ever actually making a game themselves ever again (unless you count HL3, haha).

  8. #8
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Steam introduces paying for mods; starts with Skyrim

    Let's see if its brought back before we pass a judgement like that. I remember reading somewhere that this little mistake actually cost Valve about a million dollars because the sheer number of email complaints destroyed their servers or something. So I dont think that Valve would be so quick to try again. Hell hath no fury like a gaming community scorned, after all.
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