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  1. #1
    Needs more flowers Moderator drone's Avatar
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    Default Re: Query re merged units

    I've never gotten a definitive answer on this, but the consensus guess has been that the morale, armour and weapons follow the unit commander. Due to the game mechanics, it doesn't make sense to have morale tracked per man (the unit either breaks or not), but it's possible that armour and weapons could be tracked per man.
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    Member Member LordK9's Avatar
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    Default Re: Query re merged units

    Somehow, despite consensus, I have a hard time believing this. If you take a small (very damaged) unit with upgraded weapons and mix a full unit into it that does not have upgraded weapons, the new full unit will have upgraded weapons - basically switching the two.

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    Member Member DEB8's Avatar
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    Default Re: Query re merged units

    Quote Originally Posted by LordK9 View Post
    If you take a small (very damaged) unit with upgraded weapons and mix a full unit into it that does not have upgraded weapons, the new full unit will have upgraded weapons - basically switching the two.
    What you state here seems a slight "cheat" / bug. Why mix a full strength unit with a partial unit anyway ???

    In my experience (mainly STW I admit ), any merger of understrength units usually results in the Weapons and/or Armour "displayed" as being adjusted to that of the larger unit. As to what actually occurs...
    Last edited by DEB8; 07-10-2015 at 23:10.

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    Member Member LordK9's Avatar
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    Default Re: Query re merged units

    --- to test a cheat. I didn't normally but I do make sure that the unit being used to bring another to full strngth is lower or equal armor/weapons - a way of upgrading by dismantling the weaker units. For instance, one weaker equipped unit will be used to bring several better units up to full strength and if totally depleted, a new one created at the higher level city.

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    Member Member DEB8's Avatar
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    Default Re: Query re merged units

    --- to test a cheat. I didn't normally but I do make sure that the unit being used to bring another to full strngth is lower or equal armor/weapons - a way of upgrading by dismantling the weaker units. For instance, one weaker equipped unit will be used to bring several better units up to full strength and if totally depleted, a new one created at the higher level city.
    I follow this if you use a smaller ( numerical ) and weaker unit ( re Armour/Weapons type ) to return a larger and stronger unit back to full strength ( as stated above ).

    However, your first post suggested you used a smaller ( numerical ) and stronger unit ( re Armour/Weapons type ) to upgrade a Full Strength and Weaker unit.

    As I said before, the latter is ( if used , IMHO ) a slight "cheat" ( exploiting what looks like a game "bug" )...

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    Member Member LordK9's Avatar
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    Default Re: Query re merged units

    Exactly; the test was to take a badly damaged unit with upgraded weapons and armor and merge it with a full strength unit without the upgrades. The former depleted unit becomes full strength while retaining its weapons and armor upgrades and the now depleted unit retains its unupgraded stats. It is a cheat - use your best units and keep the upgrades far from the upgrade city by merging the newly created nonupgrated units with the depeleted upgraded ones. Everyone has their own ideas about what cheats are acceptable - I refuse to make an effort to do this but ---- if the units just happen to be there, I make sure that weaker units are merged into depleted smaller units. Not much of a difference but I'm comfortable with it - but too the point, unless the commander is considered the unit, it likely doesn't follow the commander. If it did, the unit would lose its upgrades if the unit commander was killed.

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    Member Member DEB8's Avatar
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    Default Re: Query re merged units

    Exactly; the test was to take a badly damaged unit with upgraded weapons and armor and merge it with a full strength unit without the upgrades. The former depleted unit becomes full strength while retaining its weapons and armor upgrades and the now depleted unit retains its unupgraded stats. It is a cheat - use your best units and keep the upgrades far from the upgrade city by merging the newly created nonupgrated units with the depeleted upgraded ones. Everyone has their own ideas about what cheats are acceptable - I refuse to make an effort to do this but ---- if the units just happen to be there, I make sure that weaker units are merged into depleted smaller units. Not much of a difference but I'm comfortable with it
    That fair enough.

    unless the commander is considered the unit, it likely doesn't follow the commander. If it did, the unit would lose its upgrades if the unit commander was killed.
    A good observation ! However, could a new unit commander be "appointed" from the upgraded troops ??? I have noted in the past ( in STW ), that when a unit's main "standard" bearer is killed, the "standard" reappears with one of the other men. Perhaps this applies with the leader too ? I can't recall directly one way or another, but I think I have seen a change to the unit commanders name on a few odd occasions...

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    Member Member DEB8's Avatar
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    Default Re: Query re merged units

    Quote Originally Posted by drone View Post
    I've never gotten a definitive answer on this, but the consensus guess has been that the morale, armour and weapons follow the unit commander.
    To be honest, I would hope that these factors are tracked individually or based on the majority, rather than following the unit commander. But we get what's programmed, what ever applies...

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