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    Member Member DEB8's Avatar
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    Default Re: AI splits units defending a "castle" assault (VI)

    Quote Originally Posted by drone View Post
    All of the smaller forts are like that. There's a wall around the buildings, with 2 openings on either end. The walls force you to attack through the openings, but that's about the extent of the defenses.
    I have just looked at most of the Stockade and Fortified Village Viking castle maps in the Custom Battles section of the game. All of those viewed only had 1 entrance ( and only 1 road in/out too ).

    Are you sure re two entrances for the Campaign game ?!?

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    Needs more flowers Moderator drone's Avatar
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    Default Re: AI splits units defending a "castle" assault (VI)

    Quote Originally Posted by DEB8 View Post
    I have just looked at most of the Stockade and Fortified Village Viking castle maps in the Custom Battles section of the game. All of those viewed only had 1 entrance ( and only 1 road in/out too ).

    Are you sure re two entrances for the Campaign game ?!?
    It's been a while since I played a VI campaign, so I'm probably wrong about the 2 gates. The split units only happens at the lower castle levels though. And yes, the AI will stick a half-unit outside hidden in woods at times, it's very annoying especially when the timer is running and you don't have cavalry to find the cowards.

    I don't know if the human player can split the units, I've never had to defend a lower level castle before.

    Quote Originally Posted by Brandy Blue
    Are you sure? IIRC you are not forced to attack through a gate but can have your infantry knock a hole in a wall or even burn it down with fire arrows.
    You could do that, but that early in the game who has time for that?
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    Member Member Gilrandir's Avatar
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    Default Re: AI splits units defending a "castle" assault (VI)

    Quote Originally Posted by drone View Post

    I don't know if the human player can split the units, I've never had to defend a lower level castle before.
    In fact, it is done by the AI for the human player. I had it done for me many times.
    Quote Originally Posted by Suraknar View Post
    The article exists for a reason yes, I did not write it...

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    Member Member DEB8's Avatar
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    Default Re: AI splits units defending a "castle" assault (VI)

    Quote Originally Posted by Gilrandir View Post
    In fact, it is done by the AI for the human player. I had it done for me many times.
    Interesting...

    Thanks for that !!

    NB : Was that just the unit splitting, or did it include placement/s outside of the "castle" too ???
    Last edited by DEB8; 07-15-2015 at 15:57. Reason: NB added

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    Default Re: AI splits units defending a "castle" assault (VI)

    Quote Originally Posted by DEB8 View Post
    Interesting...

    Thanks for that !!

    NB : Was that just the unit splitting, or did it include placement/s outside of the "castle" too ???
    It was several full-size units split and one "splinter" could be located in the lower court the second up in the citadel, or both could be in the citadel, or (if it was one level fortress) both were located separately in the fort. All sorts of options, both for me and for the AI if I was the attacker.
    Quote Originally Posted by Suraknar View Post
    The article exists for a reason yes, I did not write it...

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    Member Member DEB8's Avatar
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    Default Re: AI splits units defending a "castle" assault (VI)

    It was several full-size units split and one "splinter" could be located in the lower court the second up in the citadel, or both could be in the citadel, or (if it was one level fortress) both were located separately in the fort. All sorts of options, both for me and for the AI if I was the attacker.
    Your answer implies "splitting" only. Were any units compleately outside of the "castle" , i.e. say in a nearby wood ???

    [ I take it that this reply also refers to MTW proper rather than the VI add on. Any information re what happens in VI ? ]

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    Member Member Gilrandir's Avatar
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    Default Re: AI splits units defending a "castle" assault (VI)

    Quote Originally Posted by DEB8 View Post
    Your answer implies "splitting" only. Were any units compleately outside of the "castle" , i.e. say in a nearby wood ???

    [ I take it that this reply also refers to MTW proper rather than the VI add on. Any information re what happens in VI ? ]
    If the number of units was more than 16, some were outside the battlefield and came in as reinforcements. That is speaking of me defending the castle. I don't remember any other details, but I can make some deductions.
    If an enemy is hiding somewhere the battle isn't over, right? So if someone is, you will have to wait wondering why your battle isn't over. I can't remember such situations. I took the castle and that's it. No waiting and wondering.
    My game has a VI add-on, so I must assume it refers to battles in either mode. Yet I don't play VI very often, still less I play siege battles in it, so can't remember any cases referring to VI proper. Moreover, I never paid attention to such things.
    But soon I'm going to play Scots (if I pluck up enough courage) and I will take notice of it.
    Quote Originally Posted by Suraknar View Post
    The article exists for a reason yes, I did not write it...

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