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  1. #1

    Default Re: PMTW 1.6

    Cegorach, could you weaken Russia a bit, at least in the early and high campaign? Russia is too powerful and aggressive, every time about 40+ turns after the begining of the campaign, Russia eliminate Poland and then get into Germany… Doesn't like the renaissance Russia IMO.

  2. #2
    Crusading historian Member cegorach's Avatar
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    Default Re: PMTW 1.6

    Quote Originally Posted by zweihander View Post
    Cegorach, could you weaken Russia a bit, at least in the early and high campaign? Russia is too powerful and aggressive, every time about 40+ turns after the begining of the campaign, Russia eliminate Poland and then get into Germany… Doesn't like the renaissance Russia IMO.
    Only one thing will be changed i.e. their militia with axes which is too easy to get. The rest is fine, including very aggressive policy - sadly AI doesn't calculate auto battles well so vast numbers of relatively weak troops show results.

    The idea was to make playing non-russian factions more interesting and to allow Russia to create large armies from a base of very few provinces. It is fine be me and makes game interesting.

    Besides the entire XVIth century is full of examples of quite amazing victories against Russia - of Poland-Lithuania, of the Tartars and of Livonia so they should stay amazing and difficult in game.

  3. #3

    Default Re: PMTW 1.6

    I found a Russian site which contains a lot of Renaissance units' image, may be useful to make Unit Info pictures:
    http://imtw.ru/topic/7710-%D0%BF%D0%...5%D0%BD%D0%B8/
    http://imtw.ru/topic/11778-%D0%BC%D0...8%D1%8F%D1%85/
    Last edited by zweihander; 03-16-2016 at 04:28.

  4. #4
    Crusading historian Member cegorach's Avatar
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    Default Re: PMTW 1.6

    Nice find!

    I have seen the majority - mainly from Osprey books I have seen or even actually bought (about 20), but there are some I have seen for the first time.

  5. #5
    Crusading historian Member cegorach's Avatar
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    Default Re: PMTW 1.6

    A bit quiet week so I'll add that I am working on a set of colonial structures for Courland.

    Unlike other colonial structures their set of buildings will not require a colonial resource because I see no reason to have it in the Baltic Sea.

    Nothing too fancy, but at least something new.

  6. #6

    Default Re: PMTW 1.6

    Good to hear new stuffs!
    I'm still waiting for Imperator's files.

  7. #7

    Default Re: PMTW 1.6

    Cegorach, when will the landsknecht units(except the armoured-pikeman disappear in the game?

    I found some referance of the difference between early(late 15c - early 16c) and late(mid 16c - late 16c) landskenct from a book called Geschichte des Kostüms published in 1905:

    early:


    late:
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