"Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.
If someone's curious, it happens when you set province's culture to CHRISTIAN_CULTURE instead of CATHOLIC_CULTURE.
btw We have 4 major cultures to use: PAGAN, CATHOLIC, ORTHODOX, MUSLIM but it always bothered me why there are some "Christian" folders here and there. I've changed a faction's culture to CHRISTIAN and get the error about trying to use unit of a different culture. I looked at UNIT_PROD and saw that my units have 33rd column (culture a unit belongs) blanked which means "all cultures". So, it should work, right? No. In this case "all cultures" means only PAGAN, CATHOLIC, ORTHODOX, MUSLIM. If you change blank to PAGAN, CATHOLIC, ORTHODOX, MUSLIM, CHRISTIAN the error's gone and everything starts to work as intended. What does it mean? Generally, the 5th new set of campmap pieces like agents, ships, armies, units, castles, etc.![]()
"Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.
Was CHRISTIAN added for VI, or was it always in the game? Nice find!![]()
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If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat
"Why do you hate the extremely limited Spartan version of freedom?" - Lemur
I have no idea. I've never tried to mod MTW 1.0/1.1. btw It works a little odd. When you set CATHOLIC_CULTURE, 1st "Catholic" folder is checked, then "Christian" and then root folder. So, if you fill Catholic folders with their own versions of everything they use, you have Christian folders free. I think they were going to give different look for some Catholic factions but abandoned the idea in the process. Changing a single line in code was easier then cleaning up folders, I guess.
Christian was supposed to be the 5th culture. You can check its description in the NAMES.txt.
The last line was added by me and it appears in game (instead of previous "string not found...").Code:// To be concatonated with the above names. @["of_culture"] @{""} @{", a Pagan faction."} @{", a Catholic faction."} @{", an Orthodox faction."} @{", a Muslim faction."} @{", a Christian faction."}
Last edited by Stazi; 11-19-2013 at 10:31.
"Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.
Does it do the same with ORTHODOX? Maybe it was put in so CATHOLIC and ORTHODOX cultures could share some of the same files.
Game mechanics like the papal interference and inquisitors work on REL_CATHOLIC (religion), not culture, correct?
Also, just curious, in that screen-grab, how did you set the religion ratios? I've never been able to find a way to set the starting religion percentages in a province.
The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions
If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat
"Why do you hate the extremely limited Spartan version of freedom?" - Lemur
I've just checked it and you're right. Orthodox > Christian > root. Thanks for the idea. But it still can be used if Catholic and Orthodox get all they need.
I think so. I've never tested it but I'd be very strange if connected with culture.
I set nothing. Just put CHRISTIAN_CULTURE to a province and you'll get all 6 religions at 17% each. Convert works normally, so after a few turns province get back to usual state.
There is another culture that can be used too. GENERIC_CULTURE. It's used by rebels but you can give this culture to a playable faction. That faction works normally, has king, heirs, princesses, etc. but there are some exceptions that limits its usefulness. That faction can't recruit assassins, spies and emissaries. Bishop, Inquisitors, etc. are ok. Jihads and Crusades too. The faction can only build and possess buildings available for all cultures (the same for troops). The next problem is the lack of their own folder name. It shares the root folder with rebels. The faction can only has its own portraits via PortraitsOverride function. So, that faction would be like semi-rebels. I don't have an idea if this can be any useful but still a possibility.
Next thing to test will be the Pope. Can he be a Muslim and ask for Jihad?or Jewish and ask for.. whatever he wants.
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Last edited by Stazi; 11-20-2013 at 01:14.
"Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.
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