Hello Org! I'm using Blender 3D and i want to make a custom unit texture. This is the model so far
The animations are going good but i'm wondering about the texture sheets. The discussions here are very useful and i read about Wellington's Unitmaker from Duke John https://forums.totalwar.org/vb/showt...l=1#post484303
Does anyone have it?
I have 2 more questions for the rendering setup:
- What is the camera's angle on the X axis? I'm using 72d, eyeballed that.
- What are the degrees for each of the 4 unit angles/rorations? Answered, thanks to Dimitrios. The rotations start at -22.5 and then subtract 45 for each next(e.g. -22.5, -67.5, -112.5, -157.5).
Feel free to give me feedback on the design of the unit, i want it to fit with the original ones(weapons and shields will be separated) but it should fill a role that's missing, like an eastern european or byzantine(spearman). Also how many and what attacks you'd like(e.g. sword and shield, pike, polearm)?
Thank you for this great community!
Bookmarks