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Thread: Can The "forbidden Six" be used as Mounts?

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  1. #1
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Can The "forbidden Seven" be used as Mounts?

    Quote Originally Posted by YanBG View Post
    So new factions can't own units using these 7 bifs. Can a workaround be to just not give them such units?
    But then hiring a mercenary can cause a crash? Not using these bifs would reduce the spots for new models(50 folders in total).
    It's not so much 'new' factions per se, it's factions beyond the 20th. If you only have 20 factions, all will be well And there is no workaround, if such a faction uses one of those BIFs you'll get a CTD going into battle - whether it's trained, hired as a mercenary, or bribed.
    You HAVE to chose - limit your factions or limit your BIFs - those are the only options (hence the joy when we started to get 640x640s working )
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    Member Member dimitrios the samian's Avatar
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    Default Re: Can The "forbidden Seven" be used as Mounts?

    Quote Originally Posted by macsen rufus View Post
    You HAVE to chose - limit your factions or limit your BIFs - those are the only options (hence the joy when we started to get 640x640s working )
    Agreed ... example below holds another full Bif
    simply put ..... 640's are the way to go


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    Last edited by dimitrios the samian; 02-08-2019 at 08:56.

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  3. #3
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Can The "forbidden Seven" be used as Mounts?

    Quote Originally Posted by YanBG View Post
    @macsen rufus yes factions above #20, most regular ones have hardcoded events and glory goals(except hungary, novgorod, burgundy).
    The mod has to come with a disclaimer: "do not hire mercearies or bribe armies", the AI doesn't do that, right?
    Actually, the AI does bribe armies, plus there's also the odd unexpected unit turns up in rebellions, too... I suppose, the nearest workaround is to autocalc battles involving the dangerous BIF/faction combo, but that's no fun either




    Quote Originally Posted by YanBG View Post
    I'd probably choose to go with 20 factions and all bifs.
    Yep, all considered, I think this gives the best bang per buck....
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    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Can The "forbidden Seven" be used as Mounts?

    Yes, in as much as rebellions must follow the 'culture' rules (so Christian rebellions get 'Christian' troops, pagan rebellions get pagans, etc etc) but rebels per se will never be the problem here as they are 'faction 0' - that depends on whether they get bribed, and they do tend to be the best bribery targets....
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  5. #5

    Default Re: Can The "forbidden Seven" be used as Mounts?

    Hellow lords, excuse me for asking this question here, but i dont want to open other thread in the forum; my question is: how i can make a "indestructible building" in campaign, for example "Forest Clearing" in VI, this cant be destroyed.

  6. #6
    Needs more flowers Moderator drone's Avatar
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    Default Re: Can The "forbidden Seven" be used as Mounts?

    Quote Originally Posted by Sultan_Suleyman View Post
    Hellow lords, excuse me for asking this question here, but i dont want to open other thread in the forum; my question is: how i can make a "indestructible building" in campaign, for example "Forest Clearing" in VI, this cant be destroyed.
    The forest clearing is hardcoded in, but you can hijack/replace it so your mod has 1 indestructible building. Use the forest clearing game tag (I think it's IMPROVED_FARMLAND) for you building and it should work.
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