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Thread: Can The "forbidden Six" be used as Mounts?

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  1. #1
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Can The "forbidden Seven" be used as Mounts?

    Quote Originally Posted by YanBG View Post
    @macsen rufus yes factions above #20, most regular ones have hardcoded events and glory goals(except hungary, novgorod, burgundy).
    The mod has to come with a disclaimer: "do not hire mercearies or bribe armies", the AI doesn't do that, right?
    Actually, the AI does bribe armies, plus there's also the odd unexpected unit turns up in rebellions, too... I suppose, the nearest workaround is to autocalc battles involving the dangerous BIF/faction combo, but that's no fun either




    Quote Originally Posted by YanBG View Post
    I'd probably choose to go with 20 factions and all bifs.
    Yep, all considered, I think this gives the best bang per buck....
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    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Can The "forbidden Seven" be used as Mounts?

    Yes, in as much as rebellions must follow the 'culture' rules (so Christian rebellions get 'Christian' troops, pagan rebellions get pagans, etc etc) but rebels per se will never be the problem here as they are 'faction 0' - that depends on whether they get bribed, and they do tend to be the best bribery targets....
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  3. #3

    Default Re: Can The "forbidden Seven" be used as Mounts?

    Hellow lords, excuse me for asking this question here, but i dont want to open other thread in the forum; my question is: how i can make a "indestructible building" in campaign, for example "Forest Clearing" in VI, this cant be destroyed.

  4. #4
    Needs more flowers Moderator drone's Avatar
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    Default Re: Can The "forbidden Seven" be used as Mounts?

    Quote Originally Posted by Sultan_Suleyman View Post
    Hellow lords, excuse me for asking this question here, but i dont want to open other thread in the forum; my question is: how i can make a "indestructible building" in campaign, for example "Forest Clearing" in VI, this cant be destroyed.
    The forest clearing is hardcoded in, but you can hijack/replace it so your mod has 1 indestructible building. Use the forest clearing game tag (I think it's IMPROVED_FARMLAND) for you building and it should work.
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