Threads like these are starting to annoy me...
~Wiz
Threads like these are starting to annoy me...
~Wiz
"It ain't where you're from / it's where you're at."
Eric B. & Rakim, I Know You Got Soul
Cavalry walk speed is about 6-8 km/h with trotting about x 2 walk speed. Most cavalry charges starts with a walk, about 3-400 meters away from the target, then goes into a trot about halfway and only the last 50 meter or so goes into a canter/gallop. Canter would be something like x 3 walk speed and gallop x 5-6 (but depends on horse and armour)
Cav walked 50% faster than standard infantry in MTW and thats realistic (with infantry standard march rate of 4 km/h) and running is x 2.2 of walk speed (so thats the trot). Canter and gallop would be faster than what we have in game but that was only done for a short distance anyway.
Edit: Anything faster than trot made it difficult to keep a close formation together.
Edit2: Cavalry in RTW demo seems to run 4 times as fast as it walking
CBR
Last edited by CBR; 09-07-2004 at 17:59.
Thanks CBR!
But in M:TW we could mod the walking speed, running speed and charging speed. The charge only began some metres before the enemy. Hopefully it will be the same in R:TW so that cav can also have walk -> trot -> canter/gallop.
Yeah havent tested charging speed..not easy to do that. But it still seems to be slightly faster than the run speed.
CBR
I'll repeat what has already been said, MTW was no different to the demo. Why should we suddenly think RTW will see major changes?
.......Orda
CBR
You got it all man![]()
Salute!
Tomi
HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE
http://steamcommunity.com/profiles/76561198003816474
Exactly.Originally Posted by Orda Khan
Also, I dislike how valid concerns that the community is bringing up related to gameplay and game features in the demo are considered "Whining and Complaining" by the fanboy mob instead of what they are - ways of improving the game or at the least, keeping the essence of the game the same while improving other portions. It's as if we can't voice any concern or the mob will drown our concerns out with incoherant praise for CA.
robotica erotica
Yeah. It's impossible to make suggestions at the .com.
"But if you should fall you fall alone,
If you should stand then who's to guide you?
If I knew the way I would take you home."
Grateful Dead, "Ripple"
THat's why I rarely (if ever) go there.
I understand that most of these concerns that we have won't be adressed, but I'd rather voice my concern along with others in hopes that CA will realize that they have some dissention in the ranks that may be smoothed out with their help.
robotica erotica
If we really want to have a better chance of being heard (and to get beyond the appearance of whining and complaining), we would need to initiate “a respectful” Official Petition from the Concerned Online Community (the COC ?).
For instance, the speed issues (of which I am now a convert) could be addressed with specific recommendations (CBR’s). We could then ask for all in agreement to sign, and present it to CA, asking them to “please consider” making the changes before the final release.
We would have to move fast to get it written up, and create a special purpose (heavily moderated) name collection forum. And then fast again to get the word out, and then to get it delivered.
Any takers?
HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE
http://steamcommunity.com/profiles/76561198003816474
I think perhaps the most realistic action would be to look at creating a mod specifically for multiplayer. because, fwiw, i think it would be highly unlikely that CA would be prepared to make large changes to the unit speed (especially this close to release). I would imagine the speeds have been set by CA based on a fair bit of testing, and it would indicate that with CA's drive to reach a wider audience base they have chosen to speed the game up.
Possible solution:
I am currently playing an Enemy Territory competitively (a team based FPS). The standard version of the game was very unsuitable to competitive play (I won't bore you with details ;) ) so a mod was created called ETpro, with the idea of balancing the gameplay specifically for competitive play.
ETpro has allowed the competitive ET scene to provide a lot of feedback over the last year and the game has continuously evolved. It is unlikely the developers would be prepared to spend the time needed to this type of ongoing tweaking - especially as the 'competitive' community of any online multiplayer game is usually a very small portion of the total market.
So in the upcoming developers chat it may also be worth asking if mods can be created for online play and also perhaps ask if specific areas (such as unit speed) can be changed. Then try and get a few of the better MTW modders together to start building the new RTW pro ;)
I dont mean to threadjack any further but I thought I'd put my 2 cents in about this.Originally Posted by CBR
In my experience, regular inf in combat gear (which may or may not be heavier that what a legionaire would carry, I dont know) can maintain a walking pace on a road, on the flat of 3 mph for say 8 hours. On the other hand, even that leisurely pace for 20 miles will take a fatigue/morale toll of regular troops by even the second day. Every year during the Nijmegan marches, soldiers (who have trained for them) fall out when pushed with a 4 x 30 mile test (usually on the 3rd and 4th days) and thats not marching in combat gear.
Training, conditioning, and professionalism are more a factor in "forced marches". Based on my own (mis)deeds, I know that small units of professionals can march >4 but less than 5 mph in combat gear for a long day (12h) provided they have enough water (or are 'whipped') and given short breaks. Similarly, they should be able to dog trot 10 miles in 90 min.
Without roads and/or carrying 100 lb packs up and down hills 10-15 miles/day is reasonable, especially for large units.
Last edited by SpencerH; 09-08-2004 at 18:57.
E Tenebris Lux
Just one old soldiers opinion.
We need MP games without the oversimplifications required for 'good' AI.
Don't worry about threadjacking. Since the threadstarter posted n/t he is not really bothered with the content of this thread.
Ya dudes its only a demo
"Never rely on the glory of the morning nor the smiles of your mother-in-law."-Japanese Proverb
yes its a demo, everyone knows that. usually demo's are very important for the future sales figures for a game. in the case of RTW, CA already has 2 class games under its belt to help sell it, but the demo is still very important. lets face it, its not an open-beta which could influence the game, its the only demo which will allow us to see (part of) the game in action before we have to pay to see the full product.Originally Posted by Lonewarrior
Don Coyote
I was almost a King, wasn't I?
no way!Originally Posted by Lonewarrior
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robotica erotica
Originally Posted by Lonewarrior
The purpose of a demo is to demonstrate what the final product will be like. Many people were not pleased by the needless changes and questionable design choices evident in the RTW demo.
"Sit now there, and look out upon the lands where evil and despair shall come to those whom thou lovest. Thou hast dared to mock me, and to question the power of Melkor, master of the fates of Arda. Therefore with my eyes thou shalt see, and with my ears thou shalt hear; and never shall thou move from this place until all is fulfilled unto its bitter end". -Tolkien
perhaps CA is just rushing it out the door and will release a mega patch when it's out the door..... maybe...
you know, just to beat that other game...
robotica erotica
You might want to look at my post over here https://forums.totalwar.org/vb/showthread.php?t=36046 concerning the seperate tracks the demo and actual game have been running on. You can judge my rationale but it's a strong case that the game will have 3-6 months more development time in it than the demo. The whole thread might be worth your time. If Gold comes tomorrow, that'll lend additional credibility to the sources quoted in that thread. Take a look and keep an open mind. I'm a developer, although not a game developer. The process is still the same.
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