I've finish the campaign with many years spared. Is there a way I can continue the campaign because the Brutii still exists.![]()
I've finish the campaign with many years spared. Is there a way I can continue the campaign because the Brutii still exists.![]()
Say: O unbelievers, I serve not what you serve, nor do you serve what I serve, nor shall I serve what you are serving, nor shall you be serving what I serve.
To you your religion, and to me my religion.
LestaT: see my comment on this thread:
https://forums.totalwar.org/vb/showthread.php?t=39568
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Thanks. Danke schon... will try after I finished all the factions...
Say: O unbelievers, I serve not what you serve, nor do you serve what I serve, nor shall I serve what you are serving, nor shall you be serving what I serve.
To you your religion, and to me my religion.
I just finished my Julii campaign I had won the game over a month ago but I let Rome rebel and then allowed the Scipii to take it so I could conquer the map it took a long time and a couple of times I was put on the ropes by the Scipii and the Parthians , but I finally conquerd selucia and those elusive cities in Persia that you kow are there but have to search for and at last I trapped the Parthian King in that city due North of the Caspian sea. I had to send calvary scouts to find it when I did the Pathian King was holed up in a huge city with large walls totally unlike any other city in this part of the map he had a huge army with 3 units of Elephants. I waited for years building up my forces shipping them from persia across the caspian sea that had two big stacks of parthian navies in it constantly harassing my convoys of troops, also marcing them across Europe from Germany and shipping them across the black sea from Nicomedia and byzantium even then it was a miserably slow march to get there.. I had to bring in flaming pigs from the balkans it took well over 10 years finally I ran out of paitence and decided to not wait for the flaming pigs to arrive and just hired mercanaries to supplement my meager Roman force by
by the time I reached this point in the game there were no more large cities to conquer (outside the occasional rebellion) to fuel my war machine , my units on the russian steppe were depleted from years of fighting barbarians in Europe and the persians
but crutched with mercanaries including greek hoplites and eastern infantry Samaritans from the black sea javilans from North africa Barbarians from Gual and Briton I thought I would give it a try.. I had units from all over the empire and it was a brutal fight the Elephants gave me a hard time for a bit but I was able to corner them in the narrow city streets.. at the end I won but was so decimated I lost the cirty to rebels the next turn but I eventually recaptured it because the force was mostly peasants. however the capture of this city lead me to the discovery of the last province I was to capture... at the very edge of the world the fabled kingdom of the Amazons.
it was pretty neat it was so far away and hard to get to it literaly to years to march there from the closest city I marched thier with one Roman General and an Army entirely made up of mercanaries as no Roman units were availible or could be spared this far north I finally got there after scouting the city out the year before my army marched in tandem and a unit of Amazon chariots wiped out a straggling unit of mercanaries
it was kind of cool to have this be the last place conquerd a mythical city that took years to get to and a march over hostile territory with a harsh enviornment kind of like the holy grail.. but I was determined to let no land or people go unconquered. The seige was not too bad the city just had wooden walls. the sythced chariots with the amazon archers gave me a hard time before I broke through the walls they are super deadly they just about completely wiped out my units on the rams.. but oh well theyre just mercanaries.... after that I rushed the city the chariots routed a couple of units but they didnt last to long against the cavalary in the confines of the city
The Amazon warriors had a few units of Slave "men" as peasant units but they were just fodder for my blood thirsty mercanaries
so after all this effort to get there and reach this mythical magical city with its proud noble race of beautiful women warriors with a vibrant culture and the great fight to subdue them .. what you ask did you do with these noble and beautiful female warriors?? ... I let my filthy smelly barbarian mercanaries have thier way with them ...got drunk ...then slaughtered them all....
....there was no reason at this point to step out of character....
the Scipii left in Rome were easily defeated of course I had the port blockaded for over a decade I surrounded the city with heavy onagers and destroyed as much of it as I could .. very dramatic .. the rushed in to the burning city through open gates(spies ) and of course slaughterd everyone
The end
Last edited by ZIM!!; 12-22-2004 at 17:43.
The one thing that I can say about the Julii campaign is to rush fast into Gaul. This campaign is mostly about expanding quickly into Europe. Germania wont attack you and are pretty quiet. If an alliance can be made, they will help you beat back Britainnia, who will almost certainly attack you.
This may or may not be helpful, but I've found something out about fighting the Germans. Those spear warbands of theirs can be beaten with light infantry. During the deployment phase, take all of your light infantry, and deploy it in one place, one unit on top of another. If you have light cavalry, use it to kill archers and warlords, and, when their spear warbands are locked in mortal combat, pounce from the rear. I used this to defeat a good sized German force near Trier, which I took a turn later, or so.
playing the Julii on a hard/hard mode, I found that the first thing to do was secure northern Italia, and take Massina, with an army on the bridge closest to the rest of the Gallic lands you can rack up famous victories for your Family members. With northern Italia secure, forts in the passes (five forts can secure the entire area), your offensive armies are free to take the islands in the western med, and the take and easily secure Iberia. Three forts in the Pyrenees secures Iberia from again the Gallic lands. From Northern Italy one can easily snap up Narbonensis and Lugdensis, and from Iberia northern Africa is easy meat. I have found that leaving the majority of Gallic lands in the hands of the Gauls gives your family members a boarder area filled with large fairly weak armies to combat and thus earn their name as a great general, before retiring to sire children and take on the task of govenorship. One member at Cordoba is all that is needed to keep Iberia running smoothly and it should be a vast money maker. Britannia may be another step but I don't see why, the British and Germans are a pain to fight and their lands contain nothing. With eleven more well placed forts one can cut off then Iuvavum, Lovisice, Aquinicum, Segestica, Campus Iazyges, Porrolissum, and Salona, from their all of Greece, Macedonia, and Thrace are within easy stiking distanace, and promise a good long hard war, with plenty of booty (two more forts on the borders of Dacian and Thracian lands with Scythia secure all of Southern Europe and free your offensive aremies for campaigns in the East. this is actually in keeping with the actual extent of Roman expansion (sort of) and it does make sense when you are constantly looking for tightly securing your borders.
- Nothern Italy (forts in the passes and at the bridge near Messina)
- Western Med. Islands
- Western then Eastern Iberia (cutting off the passes in the Pyrenes as soon at possible, After taking Osca as first conquest if possible)
- Northern Africa
- Dacia and the northern and eastern slopes of the Alps.
- Greece and Macedonia
- Asia Minor
well what i did was do what the cover said "total war". i fought everybodyno mercy was spent to anybody i usually exterminated the settlement and got tons of money. to was fun but hard. with money drains and rebillous settlments it gets hard
by the way i'm new![]()
QUOTE[Fighting the Germans. Those spear warbands of theirs can be beaten with light infantry. During the deployment phase, take all of your light infantry, and deploy it in one place, one unit on top of another. If you have light cavalry, use it to kill archers and warlords, and, when their spear warbands are locked in mortal combat, pounce from the rear.]
a easier way is to just send in javerlinmen and because spears are so frikkin slow they wont catch u wen u hurl javerlins into them.i used this to isolate and destroy and german spears wen i was out numbered.i didn't win cos y general thought it would be fun to charge the spears,still i killed one hell of a lot more than they did.
a bad general lets success go to his head,
a good general leaves it behind.
Last edited by scipio the even younger; 03-15-2005 at 19:51.
The most important thing with the Julii, like all Romans, is to push your advantage immediatly. The Scipii have the best ships, as well as Syracuse (Minor city) just waiting to be taken in Sicily. The Brutii have the best position, invulerable to attack with the best of the civilized world ahead of them, including all 7 World Wondors. The Julii have the worst of it as far as map position or cities are concerned. However, they have the strongest acting army in the early game, and if you can exploit that, they will quickly rise to the top. The two gallic cities in Northern Italy are vulnerable. You already have a large enough army to take them before the Gauls know what hit them. (Just sent two hastati to siege Sagesta, it can only last 3 turns under siege. Once you have taken those two cities HOLD THEM! The gauls will send massive armies, but if you can build forts in all the mountain passes, it will slow them down. The computer doestn't ever seem to attack forts. Once you are secure in Italy just advance your cities, they are all large towns and can train hastati, equites, and velites. Then just send army after army into gaul, remember, the only big advantage the Gauls have over you is the terrain, and their numbers. Try not to fight during winter, and NEVER fight in a forest. If the Gauls are too strong to invade from the South, simply play the role of a Viking. Sail up to one of their southern coastal cities, capture it, exterminate the population and destroy all the buildings. Then run. It makes you thousands of Denarii and cripples the Gauls who are stuck rebuilding their cities.
(Note-Whenever possible built blacksmiths. I always thought them trivial until I saw what superior weapons and armour could do! The tiniest advantage will show when locked in a close battle.)
My stratety was pretty strait forward, but I have ended up over extended my self slightly.
All I did was Bliz. all the way to spain, and I think the Marius effect happens after you have gained a certain amount of land or wealth or something, because I never got acess to the Triaria (sp?)![]()
Right now I am making preporation for the invasion of Brition and am moving my diplomats into Roman controlled areas for the final push.
roman wardogs are really week there only good for routing enemys .there infrantry are strong well displined men .i found gauls not that easy to fight they never give up they are easy to take but are always a problem .i have never completed a game with julli so i cant say that much
"Do you have blacks, too?" —to Brazilian President Fernando Cardoso, Washington, D.C., Nov. 8, 2001
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we."
—Washington, D.C., Aug. 5, 2004
"I want you to know. Karyn is with us. A West Texas girl, just like me."
—Nashville, Tenn., May 27, 2004
how stupid george bush is !![]()
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I have noticed that when playing as the Julii it is best to take as many sea provinces as possible it will greatly improve your Denarii count. Almost imidiatly after taking Caralis move and take palma let this grow as fast as can. then move and take Narbo Martius and Massilia. This way your trade will rise and so will your income. If you feel so inclined you may take Carthage. My advice is to enslave the populance. Because you will have a rebellian on your hands faster than you can breathe.Then if all goes well you move to the west and take anyother sea provinces. once you've compleated that build up your armies and invade in any order you want.![]()
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Death smiles at us all, all a man can do is smile back
wait until your able to train arches to engage the Germans. the Phalaxed Spear warbands are tough to beat unless you are able to loosen them up and make them rout. I've found that using your archers to make them pull back away from the walls is an exelent wat to get lots of troops in before the melee gets nasty.charge a phalax and see what happens. Personly Princepes are best used in the Noth. They have better armor and attack than most barbarian units.
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Death smiles at us all, all a man can do is smile back
Hey, my first post on the Org! Cool. I'm here b/c I'm playing Julii though my questions are pretty general. Here's the backround:
Julii M/M (Hey, its' my first time thru though I must admit the AI is not very aggressive). 246 BC, 14 regions, 27 wins 4 loses (all naval to Carthage but they're not a problem anymore)
Began in usual Julii faction by taking Pata, Medio, and Segesta. Then Caralis. As the Gauls weren't pressing me, I moved on Carthage. I was able to do this by following a diplomatic trick noted on this forum and bribing the captained Senate army on turn two for 2500D. Well worth it, even on turn two. Carthage severely dented two units of Hastati but I won in the end. Also moved down and took Thapsus. Carthage lost their other provinces to Spain and Scipii respectively and I finished them off on Palma. Bye bye Carthage.
I then pushed on into Gaul after taking the two rebel towns north of Pata. I plan to continue on into Spain and take the peninsula. I am allied with the Brits so I don't anticipate war on that front soon. They are warring with Germany who I have only a trade agreement with. Numidia is also neutral so they aren't bothering with my north African towns. I am hoping that after I defeat Spain (currently at war with Numidia), I will be able to turn the Numidians toward Egypt. I don't anticipate trouble from them on the battlefield but I don't really want to have to hike thru all of north Africa to chase them down. Alpine passes are well fortified.
My other plan is to take the remaining Greek towns. The Scipii have done alright for themselves in Sicily and Italy but they have no other regions. The Brutii likewise have their starting two and two across the Adriatic. I allied with Macedonia early and they have most of the rest of Greece/Maced. The Greeks are left with the Pelop, which is where I plan to proceed. I am confident with my current financial situation and allies that i will be able to wage a two front war in Spain and Greece. Which leads to my questions...
1. If I take the remaining Greek cities, I will have essentially boxed in the Brutii and I am concerned that they will turn on Macedonia (the two are allied now). I just recently found Tamur's diplomacy guide so I will offer them a few gifts to keep them going. Macedonia borders me near Pata. Of note, Germany and Dacia just allied, with Germany on my border and Dacia on Maced's. I have a gut feeling that my Maced alliance may last and may benefit both of us greatly if it does. Will it all fall apart if the Brutii declare war on them? Will they not trust me anymore? Will the Senate get mad if I maintain and even encourage the alliance? Should I just dump it if the Brutii attack them?
2. I have an itching to take Sicily from the Scipii. Can I accomplish this using spies and assassins? Will they have the same effect in an ally's city as they do in an enemy's? The plan is to swoop in after the towns rebel and take them for my own, taking advantage of the fact that we all have military rights and I will be able to park my army right outside the city.
3. Simple question: ladders vs siege towers? I used towers during the Carthage siege. It seemed to take forever for my unit to make it to the top. Are ladders faster? I'm assuming they are but offer less protection against missiles. Dummy me, I didn't infiltrate so I didn't know that Carthage wasn't fielding archers.
Thanks to everyone who has posted on the forums. You all have helped me in one way or another during my first campaign. The only advice I can give to other new players is to read ALL the forums. You may be playing as Julii but you will find something on the Egyptian forum for instance that just might save your life.
Wishing I was somewhere warm... Boat drinks, need more boat drinks.
I am playing my own julii campaign.I have taken all of gaul,britain,spain(with the exception of corduba which is still held by the carthaginians who actually STILL HAVE THE BEST ECONOMY IN THE GAME!),ireland,germany(well the brutii hold the southern part of germany,denmark,parts of russia,parts of northern Italy,and sardinia.
Right now im fighting against carthage.Carthage only owns palma and corduba but they have the strongest economy in the game!They have sacred band infantry.3 attempts to capture corduba have failed and my expedition force sent to capture palma is now trapped outside the city of palma after temperorarily gaining control of the city being forced out by rebels.The city was retaken by a carthaginian army.
This may sound surprising that carthage is still a power after losing all of Afirca.Even though the scipii still control most of Africa carthage is actually still wreaking havoc on them!A carthaginian army landed on north africa not too long ago.They defeated 2 scipii armies and cost the scipii like 1,500 casualties!![]()
The carthaginians may only hold 2 provinces but they are as dangerous as ever.I tried allying with them thinking that in case of civil war with rome they may prove to be a useful ally.They allied with me but betrayed me shortly after.They actually launched a full scale invasion of the 5 provinces in spain that I control.They even came close to capturing carthago nova itself!So right now I have decided that carthage must go.Im making every effort I can to take them down.![]()
There are no more enemies in the north except scythia to deal with.So im thinking of taking down carthage.Then bribing some scipii cities in Africa to defect to me.I did it several times to them and boy was the senate angry.They ordered me to give back all cities stole.I refused of course.![]()
Brutii power is strong as ever.They control most of russia and are allied with macedon which is VERY strong in the game im playing.They control nearly the whoel balkans!Brutii are now attacking the crimea and are fighting a drawn out war against scythia.Despite heavy losses the brutii just took one of the scythians main provinces and it will not be long before scythia too is extinct.
So macedon adn brutii are hte 2 big boys east of the Italian penninsula in Europe and Russia that is.
Scipii are considered a joke now.The own an empire that has part of Italy,all of Sicily,all of north Africa except the Saharra,and parts of Egypt.Problem?Why are they considered a joke?Because they cannot compltley take control of Egypt.Egypt controls a vast empire and the 3 egyptian territories are constantly in revolt and the Egyptian army keeps send more and more soldiers in from Jerusaleam and Sidonand other areas.This is a problem for hte scipii who at the same time have to deal with frequent revolts in Africa.So if I bribed some African cities it would only be too easy.![]()
"1) Hastati(80)(440d/170d) - will be the initial backbone of the army.(Only option against the Gauls)."
Question when you say '80'. How many hastati do you have to train to get 80 men? Maybe that wasnt very well put, I mean when you train a unit correct me if im wrong but you dont train x number of men you train a unit of them, how many men go into one unit?
I personaly think that this is the hardest roman faction to play with. You have to go north its your only option. The only problem is money. The gauls if attacked early will be deafeted with ease make sure you kill the populance it will allowyou to train some troops and leave them there. Once you have concered most of the north and Spain you might want to move into nort east africa. these will be pivitol once the reforms come around. As soon as you get the chance move for the weak macedons the brutii rule that area and getting a good setllement will help you take them. When you take Rome the other faction capitals will b just down the road. Move another army and tak Capua. In the next few turns you should try to take salona and the move for Tarentum. BE CAREFUL!!!! The Brutii have a huge and powerful army and will be very angry that you took their town so they will attack you on every front so make sure that tou are moving troops to the towns that border with them After doing all this you have two options.
1) take your army west into the Greek area
2) continue south and meet up with your army from africa
Death smiles at us all, all a man can do is smile back
Does anyone know how to give a character with a first name and a last name a specified trait, using the "give_trait [character] [trait] [level number].
I have tried everything from Vibius_Julius, to VibiusJulius, Vibius Julius, but none of them work.
I do not want the character to start out with this trait, becuase, i want to be add some traits to the characters that come of age later in the game aswell. I know how to use the descr_strat file to change the game, but this i just cant figure out.
Is there even a way to give a character with a first name and a last name a specified trait?
Don't know how many people try to use a checkerboard formation, it really, REALLY seems to work, really flexible. This works really for any non-phalanx faction, but especially Rome. I go
----Skirmisher--Skirmisher
--------Hastati--------Hastati
Principe--------Principe-------Principe
------------General---------------
Sometimes I have archers behind the spaces between the Principes. After Marian Reforms, I use Legionary Cohort instead of Hastati and Principes, and Auxilia behind the Principes, with one archer behind them. Depending on battle circumstances, I may move the Auxilia to the front or flanks to deal with Cav. I rarely get much Triarii before the reforms, and Praetorian Cohort do not have as good stamina as Legionary Cohort. I will usually also have one unit of Roman Cav on one rear flank, one Legionary Cav on the other rear flank, to swing around and nail the enemy as needed.
Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight: Psalm 144:1
In peace there's nothing so becomes a man
As modest stillness and humility:
But when the blast of war blows in our ears,
Then imitate the action of the tiger;
-Henry V by William Shakespeare
there should be the option of continunig after you complete it..Originally Posted by LestaT
Student by day, bacon-eating narwhal by night (specifically midnight)
Even if you elect not to continue the campaign when the victory cutscene plays, you could continue as long as you haven't deleted the autosave gamefile for the current campaign.Originally Posted by Tiberius
I hope this was helpful to Lestat.
Rotor
Rotorgun![]()
Onasander...the general must neither be so undecided that he entirely distrusts himself, nor so obstinate as not to think that anyone can have a better idea...for such a man...is bound to make many costly mistakes
Editing my posts due to poor typing and grammer is a way of life.
I've seem noticed some major improvements in the game with the 1.5 patch. Perhaps it is my imagination but the AI seems to actually make a few more intelligent decisions in some tactical decisions.
It is now 25 years into the campaign and the Julii have reduced the Gauls to Alesia and Numantia but their attacks seemed more corrdinated than with 1.3. The Gauls came at me with nearly full hosts of 20 units and southern Gaul is now littered with at least 5 "major battle" sites. Roman casualties were somewhat heavier than previously seen due to the 2nd Legion having to fight two or more large fights per turn plus the seige battles. The 6th Legion, sent as reinforcements to Gaul was swung south into Spain after the abrupt and surprising declaration of war. It has just concluded a series of 3 major battle at or near Osca in which the city was captured and the local Spanish armies routed. In both legion's cases they need a period to rest, refit and reorganize before pushing on to Alesia and further into Spain. A new legion, the 8th, is forming in central Gaul and it will be tasked with security of the newly conquered provinces.
Noricum, northern Italy, Dalmatia and Illyria are still quiet after the 3rd Legion's pacification program some ten years past but I noticed that, in some cases, the rebel bands were larger than previously seen. Down in Greece, Sparta, Corinth and Athens have been "Romanized" and are now becoming economic powerhouses of the southern empire as well as providing ship building facilities for the Aegean and eastern Mediterranean squadrons. naval losses were somewhat high as the Greek and Macedon navies were both large and experienced.
On the other side of Aegean, the 1st and 4th Legions have just finished a lightening campaign that destroyed the "Greek Cities" and captured the island of Rhodes as well as the 4 most western provinces in Asia Minor. Both legions are refittiing while the 5th Legion forms to join them for the next campaign against Pontus.
In general v1.5 is much more enjoyable than the previous versions and I have noticed the AI combining fleets into larger stacks for factions and rebels (pirates). Larger stacks seem to be the order of day for armies as well and the smaller forces only seem to make an appearance once the faction involved has been "broken" economically and demographically. This game is still enjoyable even after two years.
Cheers.![]()
Pontifex Rex
Im enjoying my Julii campaign so far.
Conquered all of Gaul and am pounding my former Allies Germania. It helps that the Brutii have expanded as fast up north as well - should be an interesting end game with them in a couple of decades. My next major targets are taking the whole of Britain and Spain. I have two armies training in Narbo/Alesia and Londinim.
Ive got spies everywhere. Im making 57k per turn. Katank!![]()
Last edited by Garvanko; 03-01-2006 at 15:35.
do you mean 57k income or profit?Originally Posted by Garvanko
Student by day, bacon-eating narwhal by night (specifically midnight)
Income. Profit is between 8-12k per turn so far. Though that is likely to drop as I build up my forces again.
Im good on the economic side, but not that good! Should have clarified. My apologies.![]()
Last edited by Garvanko; 03-01-2006 at 18:29.
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