Quote Originally Posted by Aradan
Did u try using the _min_level variation (of course using the first level as parametre)?

Never happened to me/fatw anyway, at least with "not hidden_resource". Can't remember an instance with the other atm.
Mmm can you check it please to be sure?
I made lots of tentatives, changing the buildings involved, the resource, the faction, and I always have that same outcome.

Be sure to check the building catalog tree of the settlement, because its only there that it can be noticed: the building conditions works in the game, you see the icon of the new level to build. Its just if you check the tree that you see its not there.

Mmm let me post a few screens.

CONDITION:
red_eye1 requires factions { romans_julii, } and not hidden_resource barad_dur

OUTCOME:

>> CITY WITH RESOURCE:
Correclty, not shown and not able to be built.



tech tree:
Correctly, not shown.



>> CITY WITHOUT RESOURCE:
Correclty, shown and able to be built.



tech tree:
NOT CORRECTLY, NOT SHOWN





CONDITION:
red_eye1 requires factions { romans_julii, } and hidden_resource barad_dur

OUTCOME:

>> CITY WITH RESOURCE:
Correclty, shown and able to be built.



tech tree:
Correclty, shown.



>> CITY WITHOUT RESOURCE:

Correclty, not shown and not able to be built.



tech tree:
Correclty, not shown.