Glad to see Its not my mistake then :)Originally Posted by Dol Guldur
Yes making it positive was my first idea, but seems not appliable to my nedds.
That is: the goal is to make such building availabe in all settlements BUT one. That will mean to add that hidden resource to all regions fo the game but one.
Moreover, there are such unique temple buildings for EACH culture, so I'd need one hidden resource for ALL cultures added to ALL buildings but the one they don't have to build that temple - and for each culture the "free" region is different.
In facts, making it positive would mean to add 14 new resources to more then 80 regions... sounds a bit too complex to limit a building :(
O well, I'll think some workaround for that... maybe I'll put a undestructable placeholder in the building slot so to prevent it. That will leave the tech tree there but sounds better then removing it from all the settlements.
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