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Thread: Complex conditionals for recruiting and building

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  1. #33
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Jan 2006
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    Default Re: Complex conditionals for recruiting and building

    I'm fairly sure I had same issue (actually thought it was a known factor) - I know I wrote some of the building conditionals for Eod2 the very long way round by listing 'and or' all the positive ones when I was just trying to exclude one area.

    The 'and not' condition for buildings is anyway known to mess up which culture the building turns up as, in EDB guide.
    Note 1: Not conditionals (even if true) and positive conditionals that result false seem to break the culture/faction for the slave faction if those buildings are placed at game start - see this thread: https://forums.totalwar.org/vb/showthread.php?t=81322
    Last edited by Makanyane; 04-30-2008 at 07:40.
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