actually the rebels just about never move unless a town rebels and some of the units move out of the city
actually the rebels just about never move unless a town rebels and some of the units move out of the city
Certainly a breakthrough but it would be better IMHO if the patch forced the ai to make decent armies (not multiple easily defeated ones) led by captains. I have no problem facing/having armies lead by captains as long as they as strong.
Also how does promotion to general work then?, I guess that would be out.
One of the interesting things is to get as many heroic victories as possible to give better chance of promotion to general, this would seem to cut off that strategy, but other incentives for heroic victory may be able to be implemented.( eg. bonus experience level to troops involved)
If captain led rebels are stuck then unless they are blocking trade they can be ignored..
Such is life- Ned Kelly -his last words just before he was hanged.
That's a shame IMO; in my recent campaign I had a reasonable sized rebel army led by a general just standing outside my town which was garrisoned by one unit of peasants. Instead of worrying I could let him be while I gathered a small army to defeat him. I would think that when you rebel you would want to achieve something like take over the province...Originally Posted by Mikemyers64
'ho polemos pater pantoon'
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