Thanks for the posting the links CBR.
Let's take a more closer look at the set of data.
Code:
Infantry walking 100% 3.7 mph 100% 3.7 mph
Infantry running 280% 10.4 mph 166% 6.2 mph
Infantry charging 348% 12.9 mph 183% 6.8 mph
Fast infantry running 337% 12.5 mph 200% 7.4 mph
Cavalry walking 127% 4.72 mph 150% 5.6 mph
Cavalry running 470% 17.5 mph 333% 12.4 mph
Cavalry charging 716% 26.6 mph 367% 13.7 mph
Fast cavalry running 630% 23.4 mph 400% 14.9 mph
The left column is the set of measured data from RTW, and the right column would be from STW/MTW. All the 'percentages' exaggerates the 'problem' much more than it really is. When perceived from a more smaller increments of time and distance, RTW makes much more overall sense than STW/MTW.
Code:
Movement Distance per second
Infantry walking 1.7yd(1.6m) 1.7yd(1.6m)
Infantry running 3.5yd(3.2m) 2.9yd(2.6m)
Infantry charging 5.3yd(4.8m) 3.1yd(2.8m)
Fast infantry running 5.9yd(5.4m) 3.5yd(3.2m)
Cavalry walking 2.3yd(2.1m) 2.6yd(2.3m)
Cavalry running 8.4yd(7.9m) 5.9yd(5.4m)
Cavalry charging 12.8yd(11.7m) 6.7yd(6.1m)
Fast cavalry running 11.4yd(10.4m) 7.2yd(6.6m)
Please excuse the metrics since I'm much more accustomed to using them over Imperial mile/yards.
A tall man of about 6' 1" stature usually takes over a meter in a single stride in a regular march, two strides in a second, which makes of over 2yd/s speed. Provided he is fit and healthy he could do this for hours.
A fit man covers 100m(109yds) in 15 seconds at full speed(7.2yd/s). Standard atheltics testing in high schools show kids in their late teens do 13 seconds(8.4yd/s) average. Olympic records are inside 10 seconds(12.11yd/s).
A race horse carrying a rider is typically timed and quoted at 60km/h(37.2mph). I don't know how other countries measure it, but in horse races of our country, we measure the race track by 'horse strides', defined as an average distance a horse will cover in 1 second, with one 'HR' being 12m(13yd). A typical race horse in race tracks would average in at 43km/h(26.7mph), which is a lot slower than the theoretical 'full speed' - which, almost exactly corresponds with the full speed of cavalry charge in RTW.
Ofcourse, the above figures are for people in track and field athletics, over very short distances, no armament/equipment whatsoever. The 60km/h quoted for a horse, is assuming a well-breeded, top-class race horse, tall and fit, and carrying a short and light person.
Thus, assume the horse is not a thoroughbred, the man is not so tall, carrying armour and shield, and the speed will become correspondingly lower as can be measured in RTW.
Now, take a look at the STW/MTW values on the right.
An infantry "charge" is merely 3.1yd/s(2.8m/s), which is a distance a normal person can cover in three strides, 1.5 seconds. Are we really supposed to believe that a soldier carrying equipment, running at his full speed, travels only 3 yards in one and a half second? I could carry a 80kg duffel bag behind my back and run faster than that - granted, I'm not going to be running for over 30 seconds with that load. A trained Roman soldier carries about 90 pounds of equipment including rations, tent material, and tools in a march. A typical 'combat load' is only about half of that load. It is highly likely he won't be able to run at the top of his lungs for long, but to think his 'charge' is worth only 3.1yd/s is folly.
The problem, if there is one, is one I have already mentioned in previous posts:
There should have been made a difference between 'breath' and 'overall endurance'. As it is, infantry could move at full speed over huge distances as long as they are not fatigued. However, fatigue itself acts differently in a real battle. It was possible for the soldiers to charge full speed upto some 400m upon account, but they would be out of breath when done so. The momentary burden of fatigue, as opposed to overall fatigue, should have been modelled in the game, so the overall fatigue level slowly rises over time, but momentary fatigue quickly fills up and just as much quickly relieved.
I fully agree to implementing this sort of system in the game, which momentary stamina and overall stamina is differentiated. However, essentially this has nothing to do with speeds, and the speeds shown in RTW are well more realistic than what STW/MTW suggests, and that's a fact. Neutering the movement speeds to address this problem only warps the game twice, with two wrongs not making a right.
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