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Thread: Military Strategies

  1. #1

    Default Military Strategies

    Now this might be a semi-rant/semi-strategy section, but hopefully it'll be entertaining and useful.

    I wonder now, how many of us consider yourselves brilliant military strategist?

    I personally am not. Onceupon a time, I believed that I was, and now I realized that I was wrong. On paper, I could draw up formations, deep anti-phalanx/anti-legion strategies, and they would work terrifically in battle.

    I now noticed a few things, each time, before the battle even started, I would have an advantage.

    Now who among you would say that you would win a battle when you're out numbered 3:1 with equal troops and even terrain? I dare say not 1.

    So there is no brilliant military strategies to be had. It's all obvious and simple stuff.

    IE, flank from the side, rush cav from behind, divide and conquer, etc...

    I once read this thread where some people described the perfect anti-phalanx formations/tatics.

    Most of them said this, move your armies behind the enemy. Or bring your cav to attack the phalanxes rear so that the phalanxes will turn around to fight the cav at which point your infantry can hit them from the front.

    Let me see, to do this, you would either
    1. have to OUTNUMBER THE PHALANXES, or
    2. be in a situation where you have cav and the phalanxes do not.

    Now obviously, if you have more units than the enemy, you should win, if you have cav when fighting phalanxes and the enemy do not, you should win. IN BOTH situations, you have the upper hand... So how to beat phalanxes when you have LESS, lower quality men? You CAN"T!

    Now of course you can do things like physcological warfare, but the game doesn't really let you do innovative things. (for example, in ROTK, there was a general with an unguarded city, an enemy army outside it. the general opened the city gates and allowed the enemy to march in. The city appeared deserted and the enemy army fearing a trap, escaped. Thus the city was saved).

    So folks, there's no military strategy. Only military doctrine, if you can follow it, if you can read a textbook, you're good.

    The rest is just monkey bullsh*t.

  2. #2

    Default Re: Military Strategies

    There are many who can consider themselves brilliant strategists within the limits of this game. In real life however, no-one here would be a brilliant strategist. Hell, most of the time the strategy would happen before the battle, then the king/general would have to sit back and watch everything succeed or fail based upon the talents of his men and captain. Alexander could get away with personally taking the the field at the front in every battle.
    Love is a well aimed 24 pounder howitzer with percussion shells.

  3. #3

    Default Re: Military Strategies

    That's not what I'm saying. I'm saying that there is no brilliant strategies. All strategies are made BEFORE the battle. The supply of your men, their pre battle morale, their equipment, their training. etc. All those things matter a lot more than battlefield tatics. All you have to do is to apply standard military doctrine and the thing unfolds...

    Then of course there's dumb luck...

  4. #4
    Needs more flowers Moderator drone's Avatar
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    Post Re: Military Strategies

    This can all be summed up by a great military saying: "Amateurs study tactics, professionals study logistics."

    If you can get the right troops to the battlefield at the right time, you should win.

    The true "tactical" genius is one who can take a crap hand dealt to him and stun the enemy with the unsuspected. Within the R:TW game, there are certain things you can do to steal a victory, but these require timing, creativity, a little bit of luck, and a brain-lock by the AI (the usual state, so I guess just the first three things). It is best to avoid this situation altogether, hence logistics are more important.

    If you haven't already, play some multiplayer battles. These eliminate the logistical aspect, and human players can come up with some freaky ideas...

    Another great saying: "No plan survives the first contact with the enemy."
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  5. #5

    Default Re: Military Strategies

    Quote Originally Posted by General_Sun
    That's not what I'm saying. I'm saying that there is no brilliant strategies. All strategies are made BEFORE the battle. The supply of your men, their pre battle morale, their equipment, their training. etc. All those things matter a lot more than battlefield tatics. All you have to do is to apply standard military doctrine and the thing unfolds...

    Then of course there's dumb luck...
    Going by what you just said, you could simply march at an enemy with a group of well supplied, well trained men with high morale and expect to win. This is nonsense. Grand strategy, such as the movement of armies, conducting a battlefront properly, and the logistics of supplies and properly trained men are only half the battle.
    You must have a grasp of general field combat tactics or you are doomed to be crushed by a superior general who will use troops of inferior quality in a vastly superior manner. Generalship isn't like a game, it's not a case of screaming at men to go here and there and kill this or that. It's about choosing the right men for the right jobs, making sure your people know what is expected of them and devising a plan they can all follow.

    Good example? Hannibal. With inferior numbers and in general, lower quality men, crushed the Romans utterly many times on their own lands. He was a superior tactical general. He was actually rather crap at grand strategy, he just kept on winning the battles he ended up in, even if he was laughably unable to actually conduct the campaigns grand strategy with any success.
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  6. #6
    Member Member Maedhros's Avatar
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    Default Re: Military Strategies

    building on that point it is important to note the difference between a tactical strategy and a strategic one.

    A war can't be won without winning both. The Vietnamese after world war II lost the tactival war to the French, and the Americans, but one the strategic war on both counts.

    Winning on the battlefield is important, but if you can't keep a supply of money, equipment, and morale going then you will lose eventually.

    Tactical battles are about exploiting your opponents weaknesses through skill or pure audacity. Strategic battles are fought on a truly grand scale and too complicated to ever fully comprehend. Thousand of variables all interacting with one another.

    To be great on that level you must be gifted, inteligent, decisive, and still able to compensate for the butterfly a world away nobody thought to consider.
    KZ
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  7. #7

    Default Re: Military Strategies

    Quote Originally Posted by Khorak
    Going by what you just said, you could simply march at an enemy with a group of well supplied, well trained men with high morale and expect to win. This is nonsense. Grand strategy, such as the movement of armies, conducting a battlefront properly, and the logistics of supplies and properly trained men are only half the battle.
    You must have a grasp of general field combat tactics or you are doomed to be crushed by a superior general who will use troops of inferior quality in a vastly superior manner. Generalship isn't like a game, it's not a case of screaming at men to go here and there and kill this or that. It's about choosing the right men for the right jobs, making sure your people know what is expected of them and devising a plan they can all follow.

    Good example? Hannibal. With inferior numbers and in general, lower quality men, crushed the Romans utterly many times on their own lands. He was a superior tactical general. He was actually rather crap at grand strategy, he just kept on winning the battles he ended up in, even if he was laughably unable to actually conduct the campaigns grand strategy with any success.
    Guys, first of all I want to make clear that I do not think that any of you are stupid or whatnot, and I have no intent to flame. I merely wish to spark an intellectual debate...

    With that said...

    You seem to be my stiffest resistance so I'll reply directly to you...

    You said: Going by what you just said, you could simply march at an enemy with a group of well supplied, well trained men with high morale and expect to win. This is nonsense.

    I say: You're wrong. Name 1 instance where it did not occur.

    You say: Hannibal at Cannae

    I say: That breaks the premises of the disscussion, ie, knowing military doctrine, which includes flanking.

    You said: You must have a grasp of general field combat tactics or you are doomed to be crushed by a superior general who will use troops of inferior quality in a vastly superior manner.

    I say: That's excatly what I said dude... You must know military doctrine

    You said: Generalship isn't like a game, it's not a case of screaming at men to go here and there and kill this or that. It's about choosing the right men for the right jobs, making sure your people know what is expected of them and devising a plan they can all follow.

    I say: That breaks the premises of the disscussion, disciplned troops will not be screaming and killing. They will do things according to plan in a orderly faction following standard military doctrine... And btw, you cast generals in an even lower light. You make them sound like nannys....
    Also, choosing the right men for the right job is part of logitics, not battlefield tatics...

    You said: Good example? Hannibal. With inferior numbers and in general, lower quality men, crushed the Romans utterly many times on their own lands. He was a superior tactical general. He was actually rather crap at grand strategy, he just kept on winning the battles he ended up in, even if he was laughably unable to actually conduct the campaigns grand strategy with any success.

    I say: Do you think that if the Romans had a book on military doctrine they would've still lost? Imagine if the Romans had spread out instead of bunched up. The tital wave would've totally knocked Hannibal aside and obliverated him. Again, you're not fulling the basis of the disscussion, MILITARY DOCTRINE!

    And of course no plans survives contact with the enemy. Making generals and plans even more useless... You just have to follow military doctrine and hope for the best...

    AKA, there's no such thing as a grand uber tatic...
    And we're all dimbos who just follows known military doctrine...

    PS: and I've played online. There's nobody I met that proved to be a challenge to me yet... And appearantly I'm still the only one who thinks that we're just a mediocre tatician...
    Last edited by General_Sun; 01-01-2005 at 02:19.

  8. #8

    Default Re: Military Strategies

    General Sun, I'm not sure what you're trying to argue. Military understanding is necessary to win a battle. You said "Making generals and plans even more useless... You just have to follow military doctrine and hope for the best...", but surely military doctrine would suggest you come up with a plan that best uses your strengths and the enemy's weaknesses, therefore making a plan worthwhile and not useless? And then you need a general to carry out the military principles, again meaning generals aren't useless.

    I don't understand what your point is.

    However, I do agree that most or all of us are mediocre tacticians. Being good at somehting like the very fixed environment of a game like RTW does not translate into real terms where there are many more variables to consider.
    Last edited by HicRic; 01-01-2005 at 12:19.

  9. #9

    Default Re: Military Strategies

    RTW doesn't support morale, terrain factors and limited command strongly enough to allow the use of more creative battlefield tactics. There is also a very limited ammount of choice concerning the battlefied itself.

    Anyone had any success with an echelon attack?
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  10. #10
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: Military Strategies

    Interesting discussion.

    You said: Good example? Hannibal. With inferior numbers and in general, lower quality men, crushed the Romans utterly many times on their own lands. He was a superior tactical general. He was actually rather crap at grand strategy, he just kept on winning the battles he ended up in, even if he was laughably unable to actually conduct the campaigns grand strategy with any success.

    I say: Do you think that if the Romans had a book on military doctrine they would've still lost? Imagine if the Romans had spread out instead of bunched up. The tital wave would've totally knocked Hannibal aside and obliverated him. Again, you're not fulling the basis of the disscussion, MILITARY DOCTRINE!

    And of course no plans survives contact with the enemy. Making generals and plans even more useless... You just have to follow military doctrine and hope for the best...
    But I'd add that Hannibal actually had a plan, which, not only survived the initial contact with the enemy, smashed them completely.

    I don't think that withdrawing central infantry units in a battle is part of any known military doctrine, although the result, flanking the enemy, is. Hannibal used some brilliant battlefield tactics to apply military doctrine to the situation, thus destroying the enemy.

    Making generals and plans even more useless
    If this was true, why we even have heard about some great general or tactician who lived some two thousand years ago? They followed military doctrine of course (or did it better than their enemy), or used a plan and tactics to create a situation where they could follow military doctrine better then their enemy.

  11. #11
    Always trailing off... Member Arrowhead's Avatar
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    Default Re: Military Strategies

    Quote Originally Posted by General_Sun
    (for example, in ROTK, there was a general with an unguarded city, an enemy army outside it. the general opened the city gates and allowed the enemy to march in. The city appeared deserted and the enemy army fearing a trap, escaped. Thus the city was saved).
    Can everyone stop quoting ROTK. IT IS NOT REAL!!

  12. #12
    Member Member Ar7's Avatar
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    Default Re: Military Strategies

    Saying that generals are useless, that they are there just to tell the men to follow the doctrine everybody knows, is stupid.

    Yes, there is the doctrine, that every general should know, that is true. But one can not win a battle with only the knowledge of pin the enemy and flank. Perhaps you can do it in RTW, but not in a real battle. A war is based on that doctrine, but in every battle you need a general to make it work, he is the person in charge of examining the terrain and setting up the plan to actually make the troops pin and flank. The general is the man who takes a wider look at the battle, a soldiers task is easy - go and fight where you are told. But, the general is there to make sure every one of those men knows where to go, what to do and how to do it right.

    Sure, here you can say that the group leaders ( e.g. centurions in the Roman army ) do the absolute same thing. This is the place where you are wrong again, count how many centurions are there on the battle field, they need to work together, and the man who coordinates them is the general. If you take him away then you have chaos, each group leader will do what he sees best and the army will loose. Those group leaders are important as they help bring the will of the general to every warrior on the field. Those group leaders make sure that every man they are incharge of fulfills his orders and thus the order given by the general. Thus it is quite clear that strategy and the overall flow of the battle is brought to life by the general, the group leaders only make the army controllable and help execute the orders the general gave them.

    Why do you think a general is considered a head of the army, during a battle the enemy tries to kill the leader of the opposing force, simple, because then the army is uncontrollable and that is usually followed by chaos and defeat.

    Not to mention that if the men realise that they have somebody incharge it gives them a feeling of security, thus raising their morale> Psychological tests have shown that people are afraid of responsibility and they are afraid to be in charge. People like it more when somebody tells them what to do, general has that position. A leader is responsible for the moral side of the army as well, he is symbol of the army and gives the individual warriors a reason to fight.

    Thus saying that a general is useless is completly wrong. Humans never do anything without a reason and if you look at the modern day earth and at it's history, then you will see that there have always been generals.

  13. #13

    Default Re: Military Strategies

    Umm... Guys, you are taking quotes out of context... I meant the other guy said generals are useless and he was wrong... And the rest of the sentence was mocking him... You know, being sarcastic?

    *sighs

    Generals are of course important, but that's not my point...

    And dude, ROTK is real, just that the romance part came from the book where they dramatiized everything and made it a soap opera... But all the historical stuff are real.

    The_Mark makes a good point, however, the strategy that was employed by hannibal would not have worked vs a general who had read the textbook.

    So your point is moot. Good discussion everyone. Of the 3 forums that I've posted this on, you've come closest to convincing me that I am wrong. Congraluations.

  14. #14
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Military Strategies

    Quote Originally Posted by General_Sun
    Now who among you would say that you would win a battle when you're out numbered 3:1 with equal troops and even terrain? I dare say not 1.
    I don't consider myself a brilliant military strategist, just a passionate war gamer. Against the RTW AI I do the above fairly frequently on very hard/very hard. Although giving the AI such odds is generally not something I intend to do since 3:1 is pushing it. I've learned I can get away with quite alot when the AI is my opponent and the AI tends to throw everything but the kitchen sink at me, so I am often outnumbered. Others that post here also seem to do well whipping the AI in a much inferior position so I'm not deluding myself into thinking that my play is somehow unique. Most of the "vets" here probably lose no more than 1 out of 50 battles vs. the AI on VH/VH. It is not unusual for me to win 100 straight on VH/VH. With some factions a single early loss will often scuttle a VH/VH campaign.

    What do you consider "equal troops"? I rarely see the same army composition on both sides, and for most faction match ups it is not possible. As has been said logistics and strategy are the keys to tactical victories. Bringing a small cav and skirmisher force to face a large army of hoplites and a few cav would be crazy vs. a decent human. But it is a fairly easy win vs. the AI. Switching sides, it is easy for a human to defeat reasonably sized cav forces with phalangites and some light troops, because the AI can be tricked into frontal charges (often there is not time for trickery, the AI just goes daffy and charges a formed pikewall.) On the other hand, I don't like taking melee infantry up against other melee infantry in RTW, the +7 differential in attack (plus morale effects) is a killer. Infantry are inferior to cav and archers in RTW, so it would be foolish for me to rely on them anymore than I must. Knowing one's opponent and the odds makes all the difference.

    The problem with "equal" is that most of us use the special abilities of our forces to work over our AI opponent. We don't build armies that are poorly matched vs. what the AI will bring to the field. Among the many, many ploys that might be used:
    1. Neutralizing AI cav by drawing them into an ill advised charge (like getting them to chase your outnumbered cav into a waiting pikewall or drawing them out individually to be destroyed serially by multiple units of cav and/or infantry.)
    2. Getting phalangites to turn so that they can be routed by a flank charge.
    3. Hitting infantry front and rear or flank at the same time so that they rout quickly. Repeat.
    4. Using mounted missile units in cantabrian circle to deal with nasty elite archer units or to chase off other skirmishers.
    5. Using a phalangite wall to pin the enemy while smashing a flank.
    6. Peppering the AI with missile fire and withdrawing, killing any weakened extended troops within cav charge range.
    7. Dividing in two or three and flanking both ends of the line.
    8. Waiting for the AI general to charge a pikewall.
    9. Taking the high ground. The AI almost always allows this.
    10. Getting the AI to chase around until it is tired, then killing it piecemeal.

    I submit that no good general would go into a planned battle without identifying some sort of winning advantage that they would attempt to exploit. Good tactics is working with what you have brought and executing well. Good strategy is making sure that you have brought the right force to the right place to fight the right enemy at the right time.
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  15. #15

    Default Re: Military Strategies

    Quote Originally Posted by General_Sun
    Now who among you would say that you would win a battle when you're out numbered 3:1 with equal troops and even terrain? I dare say not 1.
    It depends on the situation. If it's a straightforward infantry match up: 1 unit of Hoplites Vs 3 units of Hoplites, armor, weapons, XP all being equal, level ground, VH/VH settings, I really don't see any viable way out apart from withdrawing. To tell the truth, even if it's 1 Hoplite unit Vs 1 Hoplite unit on VH/VH, I can't see any good way to maneuver out of it either and a direct confrontation will result in that +7 attack kicking in and most probably carrying the day.

    However, once you throw in a mix of units things start getting more complicated. There certainly can be cases where you can defeat the AI even if the odds ratio show 3:1 or maybe even worse. I do agree with Red Harvest that 3:1 is stretching it a bit but it really all depends how much you can exploit the AI. If a unit is going to sit in the town square taking shots, obviously troop strength doesn't matter. The only thing that would matter in that situation would be the enemy unit's armor.

    I won't add much apart from saying that I agree with all of Red Harvest's ploys and have used quite a number of them myself in different battles.

    Instead I'll provide an example of a 3:1 field battle that can be won on first try on VH/VH.
    Just download http://www.sharemation.com/zhuge/AntigonosThrace.zip
    Click end turn and you'll fight a battle against Thracian forces (which are split up in 2 armies).

    You will have the Greeks:
    12 General Bodyguards (XP4), 38 Cretan Archers (XP5), 19 Peltasts (XP2), 29 Peltasts (XP2), 23 Militia Hoplites (XP1)

    The AI will have the Thracians:
    3 General Bodyguards (XP2), 12 General Bodyguards (XP1), 11 General Bodyguards, 27 Militia Cavalry & 28 Militia Cavalry, 27 Militia Cavalry, 41 Falxmen, 41 Falxmen, 40 Militia Hoplites, 40 Peltasts, 40 Peltasts, 40 Peltasts, 40 Peltasts

    No mention of XP = XP0. While there are some small slopes, the battle will be mostly fought on flat ground. The odds here are rated as 3:1. Whether this is a fair assessment is debatable but since the computer uses this particular set of values we will stick with it for now for the sake of making easier comparisons. Of course it certainly doesn't mean having a higher troop strength from the odds ratio is necessarily stronger Vs an arbitrary army. Some troops will be more effective aginst others and having just the right type of troops as a counter will certainly make the impact of troop strength ratio diminish.

    In the battle above, proper initial placement and isolating their fast troops will enable the player to defeat them piecemeal. As usual, there are a few things which the player can attempt to exploit such as the fact that when enemy troops have their sights fixed on a particular unit, they rarely change their targets even if another unit would be more vulnerable. More often in their single-mindedness to chase a particular target they will fight only when first struck by friendly units which enables some fast early kills. As Maltz put it quite succinctly in a particular RTW story, for archers, distance = time = damage, therefore the idea is to buy enough time for your Cretan Archers to inflict casualties. By isolating and charging weakened units, a fast rout is possible and with some luck a mass rout can be initiated and with enough remaining forces to give chase, enemy forces will not recover from it.


    Playing against another person on the other hand, going up 3:1, is almost certain defeat. It doesn't mean tactics aren't important or generals aren't important. It just means facing a human means he/she will be able to deal with exploits a lot more effectively and the final result will be closer to the actual troop odds as compared to when facing the AI.

    I fully agree with Red Harvest that some form of an advantage/exploit is usually sought before contact is made (especially when playing at higher difficulties levels), though in certain cases the aim is but for that "winning advantage" to inflict the maximum number of casualties before withdrawing instead of battling on to a defeat.
    Perhaps some regard these as just military doctrine or common sense but to be able to use that military doctrine as effectively as possible, taking into consideration multiple factors such as current troop composition, terrain and even weather is IMHO the hallmark of a competent tactician.

  16. #16
    Member Member Didz's Avatar
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    Default Re: Military Strategies

    Getting back to your original question.

    I think my victories are largely down to the choice (limit) of troops I deploy in my armies and the correct delpoyment of them on the field.

    I am playing Egyptain (huge units) and so I have to rely heavily on the mercenaries that are available the vast majority of which are Libyan Skirmishers and Arabic Horse Archers. My native levies are therefore limited to the spearmen, archers and cavalry needed to give my army a backbone.

    The net result is that most of my field armies are skirmisher heavy and missile dependant. This worked fine against slow phalanx heavy armies like the Seleucids and I found it quite easy to destroy armies containing 3,000+ pikemen.

    However, against the Romans it is getting more difficult, mainly because of Roman Cavalry and I am finding myself having to employ more and more of my own cavalry to counter them.

    My general battlefield strategy is to deploy my spearmen and mercenary hoplites in an almost static defensive line using desert axemen or eastern infantry to protect their exposed flanks. Which in turn are defended by flank units of cavalry, horse archers and chariots.

    The front of the infantry line is then screened by all my Libyans sometimes in a two deep line and sandwiched in between these skirmishers and my main battle line are my archers.

    The intention is that the enemy attack this line taking heavy missile fire all the way in whilst gradually driving my light troops back onto my solid defence line behind. If they actually rwach this line (and most don't) then they must face my heavy infantry whilst being harrassed to both flanks by any light troops they haven't dealt with and if I really need to I can send cavalry across the front of my own line to take them in the flank.

    On the offensive this entire formation just moves forward steadily until within missile range of the enemy and the only change involves moving the archers to the front line ahead of the Libyans.

    Enemy archers are sometimes a problem but rarely in enough numbers to matter. I normally field close to 1,000 archers per army.

    But enemy cavalry is a real pain. Frequently the Romans will field 500+ cavalry in their armies and these can severely upset my skirmish lines. They normally throw them at my flanks trying to avoid the pike armed infantry in the centre and the battle then hinges on the outcome of the cavalry battles on the flanks.

    If the Romans win these flank battles things can get very messy and I have been forced to sacrifice skirmishers to keep enemy cavalry busy whilst I fight off a major infantry assault on my front line. Certainly if this Roman tactic becomes more common I will need to increase the cavalry compliment of my armies to deal with it.

    In general I don't find myself using clever maneouvres to win battles, it mostly hinges on careful deployment and commitment of troops to the fight. The trick is to understand what works best for the type of army you employ and the type of enemy army you are fighting. I'm not interested in click fest battles where one or two cavalry units rush about defeating ten times their number so I don't bother trying.
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  17. #17
    Member Member Baiae's Avatar
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    Default Re: Military Strategies

    I think that there are some very good points made in this thread but as usual, everyone tends to overstate their points somewhat.

    On the original point that "there's no military strategy. Only military doctrine", This is true to a point, that you can base your tactics purely on standard military dogma and be a successful general but there is room for improvisation and the application of inspiration. For example the battle of Ferozeshah

    Quote Originally Posted by General_Sun

    You said: Going by what you just said, you could simply march at an enemy with a group of well supplied, well trained men with high morale and expect to win. This is nonsense.

    I say: You're wrong. Name 1 instance where it did not occur.
    Ferozeshah is one instance where a highly motivated, well trained and supplied army failed to defeat a numerically inferior foe. Why? There were two key moments where a moment of tactical genius altered the course of the battle. Firstly when the British infantry were taking severe damage from Khalsa artillery, Hugh Gough, the British commander drew the cannons' fire but galloping away from the main battle line. This act, pretty much at contrast with any standard military doctrine, bought valuable time for the British infantry to recover. Secondly, when the Khalsa heavy cavalry were charging towards the British line, the pitifully small British cavalry brigade, outnumbered and exhausted, charged the Khalsa cavalry in the flank, disrupting their attack and demoralising the Khalsa sufficiently for them to withdraw.

    "Ah", you say "but that was just applying standard mlitary doctrine by using a flank attack". This is true to an extent but the real reason for the success of the charge was not where the attack hit but when it did. The split-second timing of the charge was a example of true tactical genius.

    Another good example of non-standard military tactics bringing great success is Robert E Lee's daring division of his forces at Chancellorsville. In that case the Confederate Army, undernourished, poorly supplied and outnumbered, inflicted a significant defeat on the Union Army, who, I would argue, were as motivated as their enemy.

    Furthermore you ignore the possibility that over time good military doctrine can become bad military doctrine. Exceptional commanders can spot this before it becomes problematic. Good examples of this include the horrific frontal cavalry charges of the Franco-Prussian War. Perfectly standard tactics for the previous major European wars, suicidal in 1870. Similarly Lee's massed Napoleonic assault at Gettysburg led to the conclusive defeat of the Confederate forces.

    So that's my arguement. Thanks for starting an interesting and challenging thread on the org. Congratulations.

    P.S. I've got to agree with Arrowhead on the ROTK thing. Too many people use it as an example of what happened "in real life".

  18. #18
    Nobody Important Member Somebody Else's Avatar
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    Default Re: Military Strategies

    Dare I mention Alcibiades, who captured Selymbria with fifty men? He had had peope within the city open the gates for him - when the signal was given (a bit early) he still rushed in, with fifty men. Once inside, he was completely surrounded and outnumbered. He merely asked them to surrender and they did, by the time they knew what was happening, the rest of his army had turned up.

    Does speed count as standard military doctrine? Or can it be admitted that certain generals may well have a flair for being able to judge when turning up in the right place at the right time can tip the balance.
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  19. #19
    Senior Member Senior Member Vanya's Avatar
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    Default Re: Military Strategies

    GAH!

    "In soup, the head of a great general tastes the same as that of a grubby peasant."
    -- Vanya

    "The vanquished constantly whine about their strategic and tactical shortcommings, while the victors march on collecting heads in their triumphal campaigns without giving much thought to anything."
    -- Vanya

    "The difference between winners and losers is one simply dies sooner."
    -- Vanya



    GAH!
    [Sips sake, eats popcorn]

  20. #20
    Member Member Daevyll's Avatar
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    Default Re: Military Strategies

    Quote Originally Posted by General_Sun
    Now who among you would say that you would win a battle when you're out numbered 3:1 with equal troops and even terrain?
    If you allow yourself to be outnumbered 3:1 with equal troops on even terrain, you're an awful strategist by default.
    You'd have to be a pretty good tactician to get yourself out of it however.

  21. #21
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Military Strategies

    Quote Originally Posted by Vanya
    GAH!

    "In soup, the head of a great general tastes the same as that of a grubby peasant."
    -- Vanya
    I've always found the peasant's head soup a bit gamey and thin with the occasional off taste. General's head soup has a cleaner more subtle palette and it seems much more filling. But when one is very hungry, either will do just fine.
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  22. #22
    Needs more flowers Moderator drone's Avatar
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    Post Re: Military Strategies

    Originally posted by Baiae

    Furthermore you ignore the possibility that over time good military doctrine can become bad military doctrine. Exceptional commanders can spot this before it becomes problematic.
    I think this says it all. Yes, there are set tactics that have been proven to work, many of them listed in this thread. These tactics are the result of trial and error, research in military history, and a lot of wasted blood. They work, and this is why we use them in the game. But situations will arise where they will not work, and new technology/fighting methods can supercede them. The good commander recognizes that things have changed, and does not keep trying to pound the square peg into the round hole. If he doesn't alter his tactics, he gets his men killed. I think World War I is a very good example of the latter. Lot of dead soldiers, not many famous (but many infamous) generals.

    From a R:TW standpoint, do you use the same tactics against the Greeks as you do against the Parthians? Of course not. And as the game goes on, troop types become available that make certain tactics obsolete. This seemed to be more apparent in M:TW, but it still applies.
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  23. #23
    Senior Member Senior Member Vanya's Avatar
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    Default Re: Military Strategies

    Quote Originally Posted by Red Harvest
    I've always found the peasant's head soup a bit gamey and thin with the occasional off taste. General's head soup has a cleaner more subtle palette and it seems much more filling. But when one is very hungry, either will do just fine.

    GAH!

    What kind of peasants do you use in your recipes? Do you use farmed, cultivate peasants, or wild ones?

    Vanya finds the genetically enhanced farmed species to be more bulky and heavier. But they also tend to be laden with a lot of extra fat. And not to mention, those farm heads also tend to be stuffed and soaked in all kinds of bizarre preservatives and chemicals to make them stay "fresh" longer. Personally, Vanya not like the taste of formaldehyde in the morning. Vanya prefer organically grown heads, prepared in the traditional ways, and served fresh at the moment of harvest. Sure they are leaner, and require much more work to prepare, but they are also tastier.

    Vanya suggest Red go out and skip the "Sizzler" and "Applebee" type places, as they tend to use farm heads.

    Lastly, Vanya suggest that for Easter, youz avoid painting eggs and instead paint and hide heads. It will make for great fun when your neigbors find their cat's or son's head painted with woad stuffed under a bush.

    WARNING: Heads left out in sun may soon acquire funky aroma. Do not eat unless you need to cleanse your bowels thoroughly!



    GAH!
    [Sips sake, eats popcorn]

  24. #24

    Default Re: Military Strategies

    Sorry off topic a little

    P.S. I've got to agree with Arrowhead on the ROTK thing. Too many people use it as an example of what happened "in real life".[/QUOTE]

    I think that a lot of people misuse ROTK in their examples, most or the battles strategies describe in ROTKs are 'Psychological' warefare. When it comes to field battles tactics it was very unclear, in fact we do not really know what really happen on the field other than who won and lose, usually due to the success of certain plans. So it is really irrelevant to use ROTK as an example in any cases regarding battlefield tactics unless we are talking about general strategies.

    But like General Sun said, ROTK is a real historical event, the people and battles describe in it is real minus the exagarations and over dramatics combat scenes. The 'empty city trick'(sorry direct translation here) is not real because it was clarified by some chinese historian that it was just another real event dramatised to make Zhuge Liang look good(in ROTK), what really happens is that Zhuge Liang made a successful withdrawal from the city without incurring heavy loses and while keeping his army intact.

    There are actually two version of it, the actuall historical Three Kingdoms and the dramatize literature version 'Romance of Three Kingdom' which is very entertaining and more popular to us common folks.

  25. #25
    Member Senior Member Proletariat's Avatar
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    Default Re: Military Strategies

    Quote Originally Posted by General_Sun
    Generals are of course important, but that's not my point...
    So what is?

    Quote Originally Posted by General_Sun
    And dude, ROTK is real, just that the romance part came from the book where they dramatiized everything and made it a soap opera... But all the historical stuff are real.

    The_Mark makes a good point, however, the strategy that was employed by hannibal would not have worked vs a general who had read the textbook.

    So your point is moot. Good discussion everyone. Of the 3 forums that I've posted this on, you've come closest to convincing me that I am wrong. Congraluations.

    Either you are truly thick, or just are having a laugh caused by your semantic confusion. To be so arrogant with such a weak premise is amazing. Have you read "The War with Hannibal" Book XXII by Livy? If you had, (or had and also understood it) I think you wouldn't so simply conclude the Consul Varro as an imbecile who hadn't the most elementary grasp of 'military doctrine,' as you put it. Please explain what you mean by 'military doctrine.'



    Oh, also thank you for allowing us a chance at whittling at the position of such an almighty 'thinker'!! Where other forums failed miserably, we only failed! What an honor! Thank you, your Grand Cerebralness!

  26. #26

    Default Re: Military Strategies

    Quote Originally Posted by Proletariat
    Oh, also thank you for allowing us a chance at whittling at the position of such an almighty 'thinker'!! Where other forums failed miserably, we only failed! What an honor! Thank you, your Grand Cerebralness!
    Ouch, that was fairly vicious.
    But anyway, we can always see for ourselves how the other forums replied/performed, instead of basing it off someone's view.

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  27. #27
    Member Member Didz's Avatar
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    Default Re: Military Strategies

    Quote Originally Posted by Baiae
    Perfectly standard tactics for the previous major European wars, suicidal in 1870. Similarly Lee's massed Napoleonic assault at Gettysburg led to the conclusive defeat of the Confederate forces.
    I've always felt that the defeat of the Confederate Army at Gettysburg was actually brought about by Lee's decision to fight the battle at all and to take the offensive.

    I would also challenge the imagery that Pickets charge was in any way realted to Napoleonic infantry tactic's. My reading of the deployment and tactic's employed suggest that it was conducted in a total different way. It was not for example a massed column attack.

    On the left Pettigrew's division of four brigades advanced in one line, with Trimble's two brigades of Lane and Scales in the rear and right as supports.

    Pickett's division on the right advanced with the brigades of Kemper and Garnett in the front line and Armistead's brigade in rear of Garnett's on the left.

    Twenty minutes after these two division began to advance the brigades of Wilcox and Perry were to join them by advancing on Pickett's right to repel any attempted flanking movement from the Union position.

    Thus looking at the delpoyment one can see immediately that this assault was being made on a two divisional frontage and that at its deepest was only two lines (4/6 ranks) deep. This therefore was not a concentration of manpower aimed at overwheming a single piont in the enemy line. In fact some histories claim that Lee had always intended Picketts assault to be supported on an even broader front by A.P.Hill.

    To make matters worse in the smoke and confusion of the advance Picketts line drifted left leaving Wilcox and Perry's advance twenty minutes later totally isolated.

    Pettigrews Division had more distance to cover (1300 yards) whilst Pickett was only (900 yards) from its objective and yet the advance began in Echlon with Pettigrews division deployed further back. Nevertheless by the time Pickett reached the Emmitsburg Road Pettigrews Division had caught them up and the entire two division line crossed the road together. Presumably if Pickets line was drifting left then Pettigrew's must have been doing like wise for the two formations to avoid becoming intertwined.

    Soon after this Pettigrew's left brigade, began taking flanking fire from Hays' troops and Woodruff's battery and after the loss of only twenty-five killed, this Brigade stalled and either retreated, surrendered, or threw themselves on the ground for protection, taking no further part in the attack.

    However, Pettigrews, others brigade as well as those of Trimble, advanced as far as the stone wall, and stayed there until they finally surrendered.

    The drifting of Pickett's division had exposed his right brigade (Kemper) to the fire of Doubleday's division, a part of which moved to conform to Pickett's movement, thus continuing its deadly volleys, while Stannard's Union brigade actually, changed front to the right, in order to open a most destructive fire upon Kemper's flank which could not be covered by Wilcox and Perry because of the earlier drifting during the advance.

    Under this fire Armistead's, Kempers and Garnetts, brigades focussed their advance upon the angle of the stone wall held by Webb's Philadelphia brigade dressing their ranks on the left and thus drifting even further in that direction and no doubt trying to distance themselves from the flanking fire on the right. Two guns of Cushing's battery at the wall were silenced and the two companies, of Webb's regiment overwhelmed. The union line was driven back at this point on a frontage of some one hundred to one hundred and fifty feet.

    The three brigades then attempted to cross the wall, Armistead, putting his hat on his sword and rushing toward the other guns of Cushing's battery, fell dead almost immediately. The Union forces now began a counter-attack against both the front and flanks of the Conderate troops cowering behind the stone wall. Pickett was still on the far side of the Emmitsberg Road, Garnett and Armistead were already dead and Kemper was wounded and captured. The men now cowering behind the stone wall fought for as long as the could and then fled or surrendered.

    If one compares that imagery with say D'Erlons assault on the Ridge at Waterloo, its quite different. The key doctrinal difference being the abasence of a cavalry threat, which, if it had existed at Gettysburg would have forced Pickett to use a much denser formation. But the main tactical difference was the absence of any attempt to gain numerical dominance over a limited frontage. The advance was made on a broad front by Divisions in line and therefore presumbly brought no more men to bear on any given point of the defenders line as the defenders had themselves.

    In fact the capture of the angle of the stone wall by Armistead, Kempers and Gernett's Brigade was attributed to the fact that the Union line at this point had been weakened by the insertion of Cushing Battery into the middle of Webbs regiment which left the defenders with only two companies available to defend the wall against the survivors of three Brigades.

    I'm not suggestng for a minute that Pickets assault would have succeeded if he had formed two divisional columns and stormed the ridge with the bayonet. In fact I suspect that with the advances in artillery technology and increased use of rifled muskets would have resulted in even greater slaughter. If anything I think the Conferate tactic's made the best of an impossible situation, but it wasn't anything like a Napoleonic assault.
    Didz
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  28. #28

    Default Re: Military Strategies

    Interesting discussion. I think it comes down to making a distinction between strategy and tactics. Strategy is the process of deciding who you are going to fight, when you are going to fight, where you are going to fight, what kind of units you are going to bring to the fight, your initial deployment of troops, and your overall plan for how you want to engage your enemy once the fight begins. Tactics is everything that happens after you push the "start" button on the battle screen, until the fight comes to an end.
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  29. #29
    Member Member Didz's Avatar
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    Default Re: Military Strategies

    Yep! I think its generally accepted that Napoleon for instance was a great strategist but a lousy tactician.

    Wellington by contrast tended the other way frequently managing to pull his fat out of the fire through his attention to tactical detail.
    Didz
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  30. #30

    Default Re: Military Strategies

    It's usually this way around;

    economics > politics > strategy > tactics

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