Quote Originally Posted by Spino
Some good news regarding the tactical AI. Obake Date just posted this at the com...

http://p223.ezboard.com/fshoguntotal...ID=19903.topic

Re: Whoaa! Please dont sabotage sallying CA!
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One of the issues surrounding this was the AI's tendency to charge you and get annihilated by the towers on the walls. Players would do this, rinse and repeat until the besiegers were decimated at virtually no loss to the besieged.

Dropping the number of sally's eliminates this potential, thereby improving gameplay. I can also tell you that the likelihood of the AI charging up to the walls is now GREATLY diminished.

If you want to sally, you're going to have to move out of range of the walls, making it much more risky.


And then he posted this answer to a follow up post...

Frogmop, even your artificially inflated intelligence should have been able to pick up on the subtle little hint I gave: "...the likelihood of the AI charging up to the walls is now GREATLY diminished."

In fact, the AI does just what you suggest. The only time it comes in to the walls now is after it has routed all of your troops and is chasing you back to the city. Even then, in many cases it will stop short.


Clearly this is GREAT news for sally/siege battles. I only hope regular tactical battles have been given similar treatment.
OMG !!! OMFG !!!
will they realy fix that?????
Thank you God, this is the happiest day of my life!

Please for the love of Banana Split somebody confirm that this AI behavior will be fixed:
Quote Originally Posted by Kraxis
No fix to the family members strolling around lonely while the arge armeis are controlled by captains.