Yet another post by Obake Date...

http://p223.ezboard.com/fshoguntotal...art=61&stop=80

Re: Patch Details
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I've had dawn battles Prometheus. No sunset battles yet though, although this is more likely due to random happenstance than anything else. I HAVE had late afternoon battles as well. Point being that the time of battles IS varied.

There are a few things in the patch that are going to have a HUGE overall impact on battles. First and foremost is the resolution of the Pri/Sec bug. That alone will make a big difference. It will also require a bit more micromanagment in some cases, particularly with dual weapon, non-ranged cavalry. Secondly is a fix that CA implemented in the use of shields. This was something that the community didn't pick up on, but many units were not using their shields correctly, in particular when marching. This made them exceptionally vulnerable to arrow fire. This change is going to make ranged fire less overwhelming. It will STILL be effective if handled correctly, but nowhere near as devastating as it is under 1.1.

With these and other changes that were implemented, you'll find that battles can be much more challenging and they are DEFINITELY more tactical in nature.


I'm a little confused by his statement regarding dual weapon cavalry. Why should we have to micromanage dual weapon, non-ranged cavalry at all? I thought they were supposed to automatically switch to their secondary weapon? Can anyone provide testimony as to whether the AI automatically switches to secondary weapons? I must assume this will not be in the patch.