Page 3 of 3 FirstFirst 123
Results 61 to 84 of 84

Thread: Patch Readme now available

  1. #61

    Default Re: Patch Readme now available

    When is this patch coming out, exactly? When a video game developer says "soon" it can mean almost anything.

  2. #62
    Just another genius Member aw89's Avatar
    Join Date
    Oct 2004
    Location
    The land of sleet
    Posts
    445

    Default Re: Patch Readme now available

    In a year or two i guess


  3. #63

    Default Re: Patch Readme now available

    Yeah should be soon now (growing white hair all around) ,

  4. #64
    Needs more flowers Moderator drone's Avatar
    Join Date
    Dec 2004
    Location
    Moral High Grounds
    Posts
    9,286

    Post Re: Patch Readme now available

    Did they fix the grain import/export bug?

    The naval changes are going to change the whole campaign dynamic. Let's see:

    Larger AI fleets means tougher combat
    Less 1 ship fleets means fewer (easy) chances to gain crew XP
    Less 1 ship fleets means its a little easier to move around
    Combat stars for admirals, woohoo
    AI blocakdes ports, this probably means we can't hide small fleets in ports either

    The autoresolve fixes hopefully will give us a chance. Looks like its going to be very important to get started early on naval domination. No mention on whether the AI has reduced the urge to build millions of ships in the first place though.

    A lot of good fixes mentioned, can't wait to see for myself.
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

  5. #65
    robotica erotica Member Colovion's Avatar
    Join Date
    May 2004
    Location
    Victoria, Canada
    Posts
    2,295

    Default Re: Patch Readme now available

    Quote Originally Posted by BalkanTourist
    Has anyone reported that bug or is it just me? I was playing the Seleucids and my capital was besieged and had maximum units in it. A mature son appears...........near Rome!!!!!!! How am I supposed to get him where I need him?! I hope that has been fixed as well! Also, I was wondering why my Egyptian generals were dying so fast. After I lost like 3 or 4 easily, I stopped using my generals in battle at all.
    P.S. The more I play RTW, the more I regret wasting my $50 on it. I think I am re-installing MTW:VI and hope for MTW2.
    Dear Members of the Org:

    When responding to such threads as these - READ IT.

    The readme clearly states that the new heirs will be popping up in the settlement where their fathers are garrisoned. Also - your other question has been answered.

    Sincerely,

    Colovion
    robotica erotica

  6. #66
    Cellular Microbiologist Member SpencerH's Avatar
    Join Date
    Apr 2004
    Location
    Hoover "Two a day" Alabama
    Posts
    932

    Default Re: Patch Readme now available

    I'm a little disappointed that the bogus inf running speeds has not been mentioned (its not a game ender but it is irritating to see inf run away from my pursuing cav across a open plain). Will the changes to fatigue influence differerent units differently, or will they be across the board effects?
    Last edited by SpencerH; 01-29-2005 at 01:54.
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  7. #67
    One of the Undutchables Member The Stranger's Avatar
    Join Date
    Dec 2004
    Location
    Nowhere...
    Posts
    11,757

    Default Re: Patch Readme now available

    'damn that list was long but i hope it will be an improvemend

    We do not sow.

  8. #68
    Member Member Turbo's Avatar
    Join Date
    Oct 2002
    Location
    New Jersey
    Posts
    414

    Default Re: Patch Readme now available

    Quote Originally Posted by CBR
    Yes you are correct, I was part of the team testing the patch.

    Although Im still not a fan of the high speed in RTW the minimal UI along with better grouping and FF fixed makes battles a lot better.


    CBR

    I was hoping that they were going to slow the combat speed down or at least provide a speed control switch.
    When you decide that servicing your core niche is no longer important, you might as well put a gun to your corporate temple. - Red Harvest -

  9. #69

    Default Re: Patch Readme now available

    i hope the siege time limit is increased a bit...

  10. #70

    Default Re: Patch Readme now available

    Does this patch address the stamina bug?

    It says the effects of fatigue are increased, but nothing about fixing the stamina bug!

    Oh yeah! And WTF no open source?
    The Western wind carries with it the scent of triumph...

  11. #71
    The Philosopher Duke Member Suraknar's Avatar
    Join Date
    Dec 2002
    Location
    Navigating the realm of Ideas
    Posts
    707

    Default Re: Patch Readme now available

    · Stopped men on bridges from panicking (thus leading to mass extinctions).
    I like the Ironical Humor here ;)

    Overall, can;t wait for the patch! Has some elements that will require adaptation of Tactics and Strategy changes!
    Duke Surak'nar
    "Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
    From: Residing:
    Traveled to: Over 70 Countries, most recent: and

    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
    ~ Everyone dies, not everyone really fights ~

  12. #72
    Member Member BalkanTourist's Avatar
    Join Date
    Mar 2004
    Location
    South Carolina
    Posts
    264

    Default Re: Patch Readme now available

    Quote Originally Posted by Colovion
    Dear Members of the Org:

    When responding to such threads as these - READ IT.

    The readme clearly states that the new heirs will be popping up in the settlement where their fathers are garrisoned. Also - your other question has been answered.

    Sincerely,

    Colovion
    Dear Fellow Member,
    I too took the time to read the READ ME file thoroughly. But thanks for the advice anyway. My only problem was the family member popping near Rome when the city where he was supposed to appear was under siege and the army slots were full. That happened to me while playing the Seulecids. I do remember my first campaign with the Julii when a fem member of the Seulecids popped up near Rome and was wandering on my territory (I ended up killing him and thus destroying the faction). I am aware the chariot issue is resolved. I just completed a campaign with the Egyptians and noticed something fishy about their chariots and I was sharing my frustration.
    Anyway, PM if you have anything else smart to say. No need to hijack the thread.
    Alea Iacta Est

  13. #73
    Clan Takiyama Senior Member CBR's Avatar
    Join Date
    Aug 2002
    Location
    Denmark
    Posts
    4,408

    Default Re: Patch Readme now available

    Stamina bugs (heat and standard fatigue) should be fixed.


    CBR

  14. #74

    Default Re: Patch Readme now available

    Quote Originally Posted by Locklear
    The "minimal UI" option in preferences.txt sounds interesting. Will try that right away, maybe it'll bring back the translucent STW/MTW interface.
    Yeah.. thats my fav part.. Hopefully we can have a "full" battle view now without an annoying GUI....
    Sweet..

  15. #75

    Default Re: Patch Readme now available

    Quote Originally Posted by CBR
    Yes you are correct, I was part of the team testing the patch.
    Although Im still not a fan of the high speed in RTW the minimal UI along with better grouping and FF fixed makes battles a lot better.
    CBR
    Can you expand on what "minimal UI" means please m8...

    Cheers..

  16. #76
    Clan Takiyama Senior Member CBR's Avatar
    Join Date
    Aug 2002
    Location
    Denmark
    Posts
    4,408

    Default Re: Patch Readme now available

    Essentially its like STW/MTW design: one row of unit icons at bottom of screen and command buttons at the top and F keys can be used to hide the different parts, unit icons, commands and radar.


    CBR
    Last edited by CBR; 01-30-2005 at 21:01.

  17. #77
    robotica erotica Member Colovion's Avatar
    Join Date
    May 2004
    Location
    Victoria, Canada
    Posts
    2,295

    Default Re: Patch Readme now available

    Quote Originally Posted by CBR
    Essentially its like STW/MTW design: one row of unit icons at bottom of screen and command buttons at the top and F keys can be used to hide the different parts, unit icons, commands and radar.


    CBR
    sweet sweeeeet candy
    robotica erotica

  18. #78
    Travelling Knight Senior Member Nigel's Avatar
    Join Date
    Jul 2003
    Location
    Twynham Castle
    Posts
    1,026

    Default Re: Patch Readme now available

    Originally Posted by CBR
    Yes you are correct, I was part of the team testing the patch.
    Hey, that is putting the right man in the right job.

    Well done CA

  19. #79
    Spends his time on TWC Member Simetrical's Avatar
    Join Date
    Dec 2004
    Location
    New York City
    Posts
    1,358

    Default Re: Patch Readme now available

    What exactly does your NDA say, CBR? Don't want to feel guilty about getting you in trouble.

    -Simetrical
    TWC Administrator

    MediaWiki Developer

  20. #80
    Clan Takiyama Senior Member CBR's Avatar
    Join Date
    Aug 2002
    Location
    Denmark
    Posts
    4,408

    Default Re: Patch Readme now available

    Quote Originally Posted by Nigel
    Hey, that is putting the right man in the right job.

    Well done CA
    Thx for the kind words Nigel. Lets see if you still mean it when you see the patch


    Quote Originally Posted by Simetrical
    What exactly does your NDA say, CBR? Don't want to feel guilty about getting you in trouble.
    Nah dont you worry, although I have wondered about that black van parked outside...


    CBR

  21. #81

    Default Re: Patch Readme now available

    Looks like a great patch, it's great to see so much work has been put in to improve the game.

    I wonder if with the minimal UI in the vein of STW/MTW will also allow us to use the same controls as those games? (Except for the left/right click change which was great).

    I look forward to the release of the patch! I hope it's soon.

  22. #82
    Travelling Knight Senior Member Nigel's Avatar
    Join Date
    Jul 2003
    Location
    Twynham Castle
    Posts
    1,026

    Default Re: Patch Readme now available

    Thx for the kind words Nigel. Lets see if you still mean it when you see the patch
    Don't worry, the patch may well see the end of CA-bashing and the beginning of CBR-bashing


    But seriously, I am really looing forward to it.
    Last edited by Nigel; 01-31-2005 at 19:12.

  23. #83
    Spends his time on TWC Member Simetrical's Avatar
    Join Date
    Dec 2004
    Location
    New York City
    Posts
    1,358

    Default Re: Patch Readme now available

    Does the AI still fail to use generals for its large armies? Presently it often just uses captains for major attacks, hurting its chances of winning.

    -Simetrical
    TWC Administrator

    MediaWiki Developer

  24. #84
    Member Member Orvis Tertia's Avatar
    Join Date
    Sep 2004
    Location
    Pensacola, Florida, USA
    Posts
    160

    Default Re: Patch Readme now available

    Quote Originally Posted by CBR
    Nah dont you worry, although I have wondered about that black van parked outside...CBR
    That's just the cat-detector van, making sure you have a cat license. nudge. wink.

Page 3 of 3 FirstFirst 123

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO