When is this patch coming out, exactly? When a video game developer says "soon" it can mean almost anything.![]()
When is this patch coming out, exactly? When a video game developer says "soon" it can mean almost anything.![]()
In a year or two i guess
Yeah should be soon now (growing white hair all around) ,![]()
Did they fix the grain import/export bug?
The naval changes are going to change the whole campaign dynamic. Let's see:
Larger AI fleets means tougher combat
Less 1 ship fleets means fewer (easy) chances to gain crew XP
Less 1 ship fleets means its a little easier to move around
Combat stars for admirals, woohoo
AI blocakdes ports, this probably means we can't hide small fleets in ports either
The autoresolve fixes hopefully will give us a chance. Looks like its going to be very important to get started early on naval domination. No mention on whether the AI has reduced the urge to build millions of ships in the first place though.
A lot of good fixes mentioned, can't wait to see for myself.
The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions
If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat
"Why do you hate the extremely limited Spartan version of freedom?" - Lemur
Dear Members of the Org:Originally Posted by BalkanTourist
When responding to such threads as these - READ IT.
The readme clearly states that the new heirs will be popping up in the settlement where their fathers are garrisoned. Also - your other question has been answered.
Sincerely,
Colovion
robotica erotica
I'm a little disappointed that the bogus inf running speeds has not been mentioned (its not a game ender but it is irritating to see inf run away from my pursuing cav across a open plain). Will the changes to fatigue influence differerent units differently, or will they be across the board effects?
Last edited by SpencerH; 01-29-2005 at 01:54.
E Tenebris Lux
Just one old soldiers opinion.
We need MP games without the oversimplifications required for 'good' AI.
'damn that list was long but i hope it will be an improvemend
We do not sow.
Originally Posted by CBR
I was hoping that they were going to slow the combat speed down or at least provide a speed control switch.
When you decide that servicing your core niche is no longer important, you might as well put a gun to your corporate temple. - Red Harvest -
i hope the siege time limit is increased a bit...
Does this patch address the stamina bug?
It says the effects of fatigue are increased, but nothing about fixing the stamina bug!
Oh yeah! And WTF no open source?
The Western wind carries with it the scent of triumph...
I like the Ironical Humor here ;)· Stopped men on bridges from panicking (thus leading to mass extinctions).
Overall, can;t wait for the patch! Has some elements that will require adaptation of Tactics and Strategy changes!![]()
Duke Surak'nar
"Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
From:Residing:
Traveled to: Over 70 Countries, most recent:and
~ Ask not what modding can do for you, rather ask what you can do for modding ~
~ Everyone dies, not everyone really fights ~
Dear Fellow Member,Originally Posted by Colovion
I too took the time to read the READ ME file thoroughly. But thanks for the advice anyway. My only problem was the family member popping near Rome when the city where he was supposed to appear was under siege and the army slots were full. That happened to me while playing the Seulecids. I do remember my first campaign with the Julii when a fem member of the Seulecids popped up near Rome and was wandering on my territory (I ended up killing him and thus destroying the faction). I am aware the chariot issue is resolved. I just completed a campaign with the Egyptians and noticed something fishy about their chariots and I was sharing my frustration.
Anyway, PM if you have anything else smart to say. No need to hijack the thread.
Alea Iacta Est
Stamina bugs (heat and standard fatigue) should be fixed.
CBR
Yeah.. thats my fav part.. Hopefully we can have a "full" battle view now without an annoying GUI....Originally Posted by Locklear
Sweet..
Can you expand on what "minimal UI" means please m8...Originally Posted by CBR
Cheers..
Essentially its like STW/MTW design: one row of unit icons at bottom of screen and command buttons at the top and F keys can be used to hide the different parts, unit icons, commands and radar.
CBR
Last edited by CBR; 01-30-2005 at 21:01.
sweet sweeeeet candyOriginally Posted by CBR
![]()
robotica erotica
Hey, that is putting the right man in the right job.Originally Posted by CBR
Yes you are correct, I was part of the team testing the patch.
Well done CA![]()
Thx for the kind words Nigel. Lets see if you still mean it when you see the patchOriginally Posted by Nigel
![]()
Nah dont you worry, although I have wondered about that black van parked outside...Originally Posted by Simetrical
CBR
Looks like a great patch, it's great to see so much work has been put in to improve the game.![]()
I wonder if with the minimal UI in the vein of STW/MTW will also allow us to use the same controls as those games? (Except for the left/right click change which was great).
I look forward to the release of the patch! I hope it's soon.
Don't worry, the patch may well see the end of CA-bashing and the beginning of CBR-bashingThx for the kind words Nigel. Lets see if you still mean it when you see the patch
But seriously, I am really looing forward to it.
Last edited by Nigel; 01-31-2005 at 19:12.
That's just the cat-detector van, making sure you have a cat license. nudge. wink.Originally Posted by CBR
Bookmarks