From the initial release of RTW (including the demo) there has been a stupifying tendency of the AI to rearrange its battle line just before it reaches the "charge zone" at 30 yards/meters (probably at range of 50 to 70 yards/meters.) It is a major fundamental flaw in the AI's structure. I can understand having some localized reaction in this zone, but major crossing of ones own lines directly under the nose of the enemy is a recipe for disaster. By this point the battle line is essentially "committed."
With cavalry and some fast units the blunder can be survivable for the AI, but with phalangites and most other infantry it is catastrophic. The only time it turns out well for the AI is when they player issues individual attack orders too soon. The lead computing will then cause the player's units to do a similar criss crossing. This is why I learned to "march through" with a grouped battle line. I issue my attack orders in the last few seconds as rapidly as I can, hitting the AI's most vulneralbe units first, and allowing my other units (that I don't have time to command) to walk into the fight.
I am very skeptical of the AI being fixed in an expansion pack this year.
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