I've been trying some multi-unit play/balance tests, and the AI is driving me NUTS! It is just awful sometimes...ok, a lot of the time.
Typical example: Trying to test legions vs. phalangites, 3 units each. No matter which side I play, the AI tries to reconfigure its line about 50 yards from my line. WTF? It had a quarter of a mile to do this, but noooooo, it waits until the men are in shouting distance, then does a keystone cops routine right in front of my line. Does it want me to slam into the flanks of its men, or what? Why in the world doesn't it do a "formation check" before it marches up to spitting distance? It always seems stuck in reactive mode.
When it has the phalangites/hoplites it likes to start with the 3 unit deep formation. WTF? Spears are meant to be used as a wall not a column. Even if I line up my legionaires three abreast (using the formation buttons before start of battle) it advances its units in column. And does it correct this horrendous default deployment before advancing? Of course not, it waits until each unit reaches the range where it switches to phalanx, then decides, "Hey, you need to go over there, and you go over there."
The only positive thing I can say about the test is that it does try to flank with the legionaires at the last moment. It advances with 2 in front 1 behind, then switches to 3 abreast in the "reaction zone" then starts to flank with the two outer units. It would be a lot more intelligent to advance 3 abreast and spread out earlier before reaching the reaction zone...
I'm still trying to figure out what CA fixed about suicidal generals...because in the campaign I've seen no evidence that the AI is less likely to charge with its general.
And why advance archers to the reaction zone in the inner half/third of their range before using them?
And why amble up slowly with cavalry vs. a lone unit of archers?
My head hurts...
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