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Thread: Migration to the Promised land - A different way to play

  1. #1

    Default Migration to the Promised land - A different way to play

    (apologies if this is in the wrong section)
    OOC

    I decided to put a pretty dramatice spin on my game. After thinking about it for a while I decided to set up a story as follows (in character)

    270BC

    I, Antiochus Leader of my people and my proud empire of the Seleucid, have recieved grave news. News that chills my aged bones to their very core, and the core of my people. For our once peaceful neighbours have decietfully schemed war upon us in their plenty. The evil culprits are named as those Egyptians, the Parthians, the Armenians, Pontus and our once brothers in arms - the Greeks. They see our rich lands and ports as trophies and my people cannot stand against them all. We are doomed. Already there are 5 Armies marching toward our peaceful borders and I fret and pace on what I should do to protect my children.

    I council with my Sons and their sons on what fate shall befall our nation.

    It has been decided.

    On the Basis of myth and legend we will turn our hopes in a terrible path, a shameful path. A path that will lead us away from our homes to a land we fear may not exist. In that myth we here in songs of a green land vacant of all human life save for some poor savage souls. We intend to educate these people if we are successful in our epic journey.

    The evacuation begins and a plan must unfold to protect our escape.
    At Antioch we begin the great build of many ships. In all my other fair town I encourage the forming of the peasants and evacuate before they are besieged.
    My Son of the immortal name Alexander has volunteered his people to go ahead of us from Sardis as they already have a ship in their docks. His journey began in 265BC. Sardis is now lost to us. Seleucia also is also now abandoned to the Parthians, Damascus, Haltra and Tarsis follow soon after. They come to me their father in our capital to help the great build of our fleet.
    Our second fell then leaves with our people, they plan to inhabit an Island along the way to secure we are not trapped at sea. An Island of rebels that we shall overcome - Crete.
    I leave with the last of my people and the tears of our womenfolk are only matched by the storms ahead of us. By now Alexander should be beyond the great mouth of the mediterrenean and our people on Crete our safe from the Egyptian fleets that are now persuing us. Even now I go into battle with them.
    We defeat them but we must all be haste for I know they do not give up as thus.
    I hold the hands of my sons and grandsons on crete briefly, and then on my way to Alexander.
    We receive word on Crete of the Death of my father Antiochus, a grief appears on my soul. But I Aristarchus must now hope that Alexander reaches the green shores soon so that I may follow from crete. Our navy dwindles off the coast as more and more Egyptians come to feast.
    The day comes of our arranged evacuation from Crete. I am joyous as by now my brother Alexander should be building our new home.
    My hope is that I and my brother, my sons and his sons will slip by this Egyptian net....

    It now falls to me to relate the horror of our flight. I am Eumenis and I can almost not relate to you the pain my people have suffered. We have reached the lands of Hibernia, green and lush as myth told us. But on the shores of this land I find the head of my brother and his family - sickeningly stuck on pikes along the beach. These savages now pay as we slaughter and exterminate their kind from this land.
    Now that they are gone I begin the rebuilding of our nation, from these huts will rise great temples to await my brothers.......
    But they do not come. I fear they are lost to the Egyptians....It is a blow like no other to learn that eight of my family are now lost.
    My grief aside I will now lead my people against new foes on the horizon -

    The Britons....
    And your heart beats so slow, Through the rain and fallen snow across the fields of mourning to a light that's in the distance.
    Oh, don't sorrow, no don't weep
    For tonight at last I am coming home.
    I am coming home.

  2. #2
    agitated Member master of the puppets's Avatar
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    Talking Re: Migration to the Promised land - A different way to play

    AWW what a nice story! packin up selucia and movin um to the jolly ol land of de leprechans

    lol im just kiddin its actually a very finely made tale and i commend you
    Last edited by master of the puppets; 02-11-2005 at 13:10.
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  3. #3

    Default Re: Migration to the Promised land - A different way to play

    Bizzarely, I did exactly the same thing - I actually wanted to mod the game so that the Brits were no longer barbarians, and had access to hellenic technology (then we'll see who's building a f***in' big wall, eh Hadrian?), but I'm a muppet, so I couldn't. So I just did what you did and sailed everyone round to Ireland and started from there. The good news is, the 'new Britons' conquered the whole of Europe and most of north Africa...

  4. #4
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Migration to the Promised land - A different way to play

    i did that with the Scythians .
    i moved their homes to england and kicked some Britonnic ass with my head hunting maidens.

    We do not sow.

  5. #5

    Default Re: Migration to the Promised land - A different way to play

    Bloody hell, the British tourism board must be doing well.

    Everyone does know the weather's shit, right?

  6. #6
    robotica erotica Member Colovion's Avatar
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    Default Re: Migration to the Promised land - A different way to play

    well written, I enjoyed it :D
    robotica erotica

  7. #7
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Migration to the Promised land - A different way to play

    i agree

    We do not sow.

  8. #8
    Needs more flowers Moderator drone's Avatar
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    Post Re: Migration to the Promised land - A different way to play

    Quote Originally Posted by Fridge
    Bloody hell, the British tourism board must be doing well.

    Everyone does know the weather's shit, right?
    I would have figured you would relocate the Britons to Spain or Greece, fighting over the key vacation spots with the Germans. First one to the Balearic Isles wins!
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  9. #9
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Migration to the Promised land - A different way to play

    also an option

    We do not sow.

  10. #10
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: Migration to the Promised land - A different way to play

    I did that once with the seleucids. Spent every last denarii sailing my entire faction over to ireland. By time i got there, i was 100,000 in the red. I died after 5 more turns. But i do agree, it adds a fun spin to an otherwise repetitive game. Because once you get there, you have to catch as many settlements as possible to get your money back, while only using the same army. Because after all, if you're in debt, you can't retrain the troops.
    Last edited by Mikeus Caesar; 02-11-2005 at 22:12.
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  11. #11
    Member Member Zharakov's Avatar
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    Default Re: Migration to the Promised land - A different way to play

    Once, I moved the entire parthian faction into gual...

    It was odd...
    BLOOD FOR BLOOD!
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  12. #12
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: Migration to the Promised land - A different way to play

    I would have figured you would relocate the Britons to Spain or Greece, fighting over the key vacation spots with the Germans. First one to the Balearic Isles wins!
    If multiplayer campaign is ever made for RTW, that would be a good idea. The britons and the germans in a race to get the best places in sunny greece, or maybe egypt.
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  13. #13
    Member Member LordKhaine's Avatar
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    Default Re: Migration to the Promised land - A different way to play

    You already know the chavs would beat you to Spain.... </british humour>
    ~LordKhaine~

  14. #14

    Default Re: Migration to the Promised land - A different way to play

    OOC

    Briton was busy fighting the gauls and the Julii and the Germans on the mainland. So the taking of the British Isles was quite easy. The Earlier mistake I made by recruiting so many peasant, I disbanded alot of them on crete so the financial loss wasnt so great - I also used family members - regenerating their losses whilst using only 1 militia hoplites to use the rams for town assault. after many turns I finally got into profit. I am currently on year 160BC and the Gauls have gone, briton has only 1 region and the julii are fending off germany on the mainland....

    My 4 UK towns are now churning out silver shield pikemen and cataphracts (cant get elephants till I get to africa) and I have took 2 provinces from the Briton on the mainland.

    So Far so good.
    And your heart beats so slow, Through the rain and fallen snow across the fields of mourning to a light that's in the distance.
    Oh, don't sorrow, no don't weep
    For tonight at last I am coming home.
    I am coming home.

  15. #15
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Migration to the Promised land - A different way to play

    Quote Originally Posted by Mikeus Caesar
    I did that once with the seleucids. Spent every last denarii sailing my entire faction over to ireland. By time i got there, i was 100,000 in the red. I died after 5 more turns. But i do agree, it adds a fun spin to an otherwise repetitive game. Because once you get there, you have to catch as many settlements as possible to get your money back, while only using the same army. Because after all, if you're in debt, you can't retrain the troops.
    did a grande crusade with Gaul, i marched to rome destroying every city on my way. then killed all roman factions and sailed to Jerusalem and took it, and then made it my Capitol. i established a army there and sailed back to england. i conquered it and now i'm a million in red.
    Last edited by The Stranger; 02-12-2005 at 14:50.

    We do not sow.

  16. #16
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: Migration to the Promised land - A different way to play

    A million in the red!? Crikey.

    You already know the chavs would beat you to Spain....
    Nah, they wouldn't beat me to spain, they'd beat me to Palma. After all, we all know what island that is, and that it just so happens to be chav holiday paradise. It's a breeding ground for the burberry scum.
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  17. #17
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Migration to the Promised land - A different way to play

    yes a million but now i'm making 1000 denarii a year

    We do not sow.

  18. #18
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: Migration to the Promised land - A different way to play

    You only have to play for a couple of hundred years and you'll be out of the red!! But taking into account the losses your prolly suffering....make that a couple of thousand years.
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  19. #19
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Migration to the Promised land - A different way to play

    i think so

    We do not sow.

  20. #20
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: Migration to the Promised land - A different way to play

    Oh well....enjoy your couple of thousand years of playing!! That also means you'll have to use the same units over and over without retraining, because you won't have money for new ones or to retrain the old ones!!
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  21. #21
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Migration to the Promised land - A different way to play

    you can always retrain, atleast i thought. but this was pre-patch thing i dont play the crusade anymore. i'm now busy testing Protectorates.

    already found some bugs.
    1 you cant build forts in your protectorates country
    2 if you have 3 protectorates you'll get 100 million a turn
    3 they won't attack countries anymore

    but also some good things
    1 you won't loose money anymore
    2 they pay money every turn
    3 they can't attack you anymore
    4 thay accept almost everything you ask them

    We do not sow.

  22. #22
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: Migration to the Promised land - A different way to play

    Wow, 100 million. That's a lot. Where do they get all their money from?
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  23. #23
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Migration to the Promised land - A different way to play

    don't know. i now have 1.400.000.000 denarii that is the limit. more you can't get.

    We do not sow.

  24. #24

    Default Re: Migration to the Promised land - A different way to play

    Well, I tried this relocation, but my financial loses were amzing, -100,000. I think IO will try again and either accept the loses or just start out with a whole lot more money.

  25. #25
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Migration to the Promised land - A different way to play

    yes put 9999999999 at denarii in desc strat and start with 1.4 billion

    We do not sow.

  26. #26
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: Migration to the Promised land - A different way to play

    Ehehe....i put in 99999999999999 in desc strat, and started an experimental campaign as julii. I'm never gonna be able to spend all this!!
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  27. #27
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Migration to the Promised land - A different way to play

    no you can't, you would start in red then.

    it's with all things, if you pu a 1000 morale on a unit the unit would run away as soon as the battle started.


    9999999999 is the limit if you put one more you would start in red.

    We do not sow.

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