I am seeing quite a few wardogs post patch. This is a negative. They really are not that historical, and certainly having 3 units of them in a stack is silly. Another problem is that they are replacing other "heavy" units that should be on the field. That is a big problem.

Battle problems: These dogs have very high attack. I'm sorry, but this is not credible when they are facing armed and armoured men. I would much rather face 2 or 3 of the biggest meanest dogs than one guy with a sword. When you try to kill the dogs, your men instead try to attack the handlers (who might be in another county by then.)

Solution: I'm going to delete them from the build file in most places (I might leave them in the highest level buildings as an exotic.) I think this will help the AI to build better armies of more realistic troops. I don't want them taking up some of the AI's "heavy" slots in its army.

Next up... head hurlers... I need to replace them with something logical. Haven't decided what to give the Brits in their place yet: skirmisher warbands, or some vanilla archers.