Many of us ask ourselves: Why RTW is in this state? Why we enjoyed MTW and struggle to find the same addiction in RTW?
The answer lies in the target group of RTW:
"Medieval war is an evolved Age of Empires. You build your empire starting with the land conquered by historic empires, eg England, France, Germany, Spain etc. Europe is split into sectionalized areas, eg Wessex, Northumberland, Scotland, Wales etc. Each area then can be progressed by funding the building of new buildings, each building then allowing new types of units, improved tax returns etc. Battles are created by moving in to enemy territory or by enemies or perhaps even friends moving into your territory.
I'm sorry to say the most entertaining aspect was going through the tutorials. You dont get to see your towns/cities being built. You have no idea where your building strategy is going other than by looking at a paper based diagram of what the building might allow you to do. You dont have to fight a battle it can be calculated automatically - an option I ended up using most of the time otherwise the game would take years. Even with using this option the game is painfully slow and frustrating. If you do use the 3D battle scene it is cumbersome and frustrating to get those troops in the right position, especially with larger battles (forget it !) and there is no guarantee the troops you have built are fit for the job - they might just run, which is ok if you knew that was the case when you created them. You must keep saving the game because it crashes often - especially if you leave the game on a menu while nipping for a coffee. Eventually I couldnt give a damn and ended up pressing the next year button repeatedly - not a lot happened. I have a better time going to sleep than this ! A very unclear game with a mix of battle, trade, politics (supposedly) and espionage - each element didnt seem to relate at all."
From here
http://www.amazon.co.uk/exec/obidos/...Go.x=5&Go.y=11
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