I remember that when the game first came out many folks commented on the rather flat trajectory of arrows. I think I now understand the cause. While the ranges are pre-set in the unit file, the projectile velocity is set independently in the descr_projectile_new.txt file. As best I can tell, the program uses a simple range calculation (it could be more complex but I don't see the values available to make it so.) The 48 m/sec speed of both short and long range arrows works out to between 15 and 16 degree angle at 120 meter range with a vertical rise of 8-9 meters if my assumptions are correct. At 170 this would be 23 degrees with a vertical rise of about 18 meters.
At any rate, if you want to make the firing arc steeper, you can adjust the velocity down somewhat. 41 m/sec looks like the minimum at 170 meter range. Less than that and their range will fall short of the specification if my calcs are accurate.
Haven't tested this fully for verification, but I have seen some of this effect with javelins so I wanted to post about it before I forgot.
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