k, as mentioned in the thread at the official forums, i think i'm getting consistent results now. unless people can resolutely prove otherwise, i'm taking a break from RTW. i hope that others will be motivated to test it out for themselves.
k, as mentioned in the thread at the official forums, i think i'm getting consistent results now. unless people can resolutely prove otherwise, i'm taking a break from RTW. i hope that others will be motivated to test it out for themselves.
Yes, unfortunately this appears to be the case. Poor AI. Don't stop playing until you can be sure there are no settlements besieged on the campaign map. lol, this just gets worse and worse.
=MizuDoc Otomo=
Doc,
This savegame problem is very disappointing. I'm thinking about moving on to some other game at this point. You can't loose an RTW SP campaign game, and you don't even have to use diplomats, assassins or spys at all or ever look at character traits, offices or retinues. In comparision to that, I've played about 6 SP campaigns as Takeda using STWmod for MTW/VI on normal difficulty, and lost every one of them.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
I assume there is a "siege" flag that should be set for a stack in the save games, and the absence of it just means the AI doesn't know what to do with the stack when the game is reloaded. Haven't looked, does it affect blockaded ports as well? I would think they would be stored in a similiar manner.
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If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat
"Why do you hate the extremely limited Spartan version of freedom?" - Lemur
I think it works for ports as well. It has been my observation while not 100% verified that if you save and load the save without exiting all wars are cancelled. As far as sieges being lifted yes it is true whether you exit or not, as soon as you hit end turn the AI will wander off.
Makes sense now.
I never save unless I'm about to leave the game, so I will save once every 5-7 years at the most. And I face large enemy empires. So naturally I have wondered why other people have been complaining about the non-expanding enemies. Now I can see why. And I can see that even I have been facing enemies that have not been at their best. Great...![]()
I'm beginning to fear this forum. Almost every day I see some new bug, half forgotten feature or badly made unit/trait/ancilliary.
Btw Proletariat, if you want to play with the fix you must make certain that the other players have all gotten the same game as you. That means every single little file needs to be the same. So if you only want to play against your friends it should pose no problem, but if you want to play with them against others then it will get hard.
The MP community have been trying hard to get a common consensus on a mod that made the game better for MP back since early MTW days. Still not happened.
Last edited by Kraxis; 02-26-2005 at 00:12.
You may not care about war, but war cares about you!
just a quick update, former totalwar.com moderator and game tester, Obake, has CONFIRMED this and agrees that it IS a bug.
http://p223.ezboard.com/fshoguntotal...art=55&stop=62
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