With Medieval, you had to take pauses to replace casualties. You would begin to get worried about whether your stacks could handle another assualt, and you couldn't just bee-line your way through the enemy territories.Originally Posted by Pode
As a trial, start a campaign on easy or medium, and auto-resolve every battle (it hurts just to write that...). Since I never auto-resolve, I'm not sure what difficulty level would be better for this test, but you'd want something that you can win, but lose a fair amount of troops with. From a campaign standpoint, this should give you a much more difficult game. Since the combat losses aren't as lopsided, it should take you more turns to defeat a faction. This should be a quick test, all you need to do is manage cities and stacks. For all I know, this is how the campaign map was tested by CA/Activision.
If we can get to the point where the player attrition is higher on the combat map, it will make the game a lot more interesting. Right now, the economics of the game are skewed, because every unit you create is worth ~5 units (or more) of the AIs. The player gets an advantage with population, tax income, building levels, recruiting costs, etc. because of this. Couple this with the general advantage a human has over any game AI, and the game becomes too easy.
Bookmarks