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Thread: Small fix for upgraded bodyguards

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  1. #1
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Small fix for upgraded bodyguards

    i haven't noticed that yet but i think you're right, CA have forget typing lots of things

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  2. #2
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Small fix for upgraded bodyguards

    Hmmm, as far as I can see this only applies to the Scythian general. I can find no early version of the Pontic general, nor for that matter of the Briton general.
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  3. #3
    Unpatched Member hrvojej's Avatar
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    Default Re: Small fix for upgraded bodyguards

    The following should clear it up (copied from EDU.txt with the rest of the lines snipped out):

    type east generals cavalry early
    dictionary east_generals_cavalry_early ; Eastern General
    attributes sea_faring, general_unit, hide_forest, hardy
    ownership eastern


    type east generals cavalry
    dictionary east_generals_cavalry ; Armoured Eastern General
    attributes sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade
    ownership parthia, armenia


    type east pontic general
    dictionary east_pontic_generals ; Eastern General
    attributes sea_faring, general_unit, hide_forest, hardy
    ownership pontus

    So, all eastern factions get the same early generals, while Parthia & Armenia should get cataphracts and Pontus should get a special one after the upgrade. Therefore, general_unit_upgrade is missing from the Pontic general's attribute line.

    Cheers,

    edit: Britons don't upgrade their generals: they always have charioteers as generals.
    Last edited by hrvojej; 02-23-2005 at 20:10.
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  4. #4
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Small fix for upgraded bodyguards

    I think you are right. The changes look right anyway.
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  5. #5
    Needs more flowers Moderator drone's Avatar
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    Post Re: Small fix for upgraded bodyguards

    I can't remember, was this a problem in v1.1? I looked through the v1.1 data files and I don't see any general_unit_upgrade attributes. Is this a new attribute?
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  6. #6
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Small fix for upgraded bodyguards

    drone,

    IIRC generals upgrades were not working at all in 1.1 if I remember the bug posts from others correctly. At least I never noticed them, but I think I only went through the drudgery of waiting for the reforms once or twice.
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  7. #7
    Member Member tai4ji2x's Avatar
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    Default Re: Small fix for upgraded bodyguards

    can't they do ANYTHING right?! argh, i'm not purposely trying to be hard on CA, more like Activision for limiting them to two patches and for providing such pitiful attention and resources to "quality ASSurance"... emphasis on the ASS

  8. #8
    Needs more flowers Moderator drone's Avatar
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    Post Re: Small fix for upgraded bodyguards

    Quote Originally Posted by Red Harvest
    drone,

    IIRC generals upgrades were not working at all in 1.1 if I remember the bug posts from others correctly. At least I never noticed them, but I think I only went through the drudgery of waiting for the reforms once or twice.
    So this is probably a new attribute to fix that issue. And since Pontus and Scythia are "nonplayable" factions, I can see how the testers could have missed it.
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

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  9. #9
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Small fix for upgraded bodyguards

    Quote Originally Posted by drone
    So this is probably a new attribute to fix that issue. And since Pontus and Scythia are "nonplayable" factions, I can see how the testers could have missed it.
    I think that is a correct assessment. And even if the beta testers reported it, I'm not sure how likely CA was to fix it. There were a number of apparent stat errors/discrepencies in the original file that were not addressed by the patch in any way--yet these had been reported in various bug threads for months. I will cut the beta testers quite a bit of slack, because they probably had very limited time to find all this, some things are hidden without modding, and even if they reported a problem, there was no guarrantee that it would be fixed.
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