If descr_regions.txt contains the actual resources available to a region, should the export_descr_buildings.txt be modified to limit wardogs and flaming pigs to regions with dogs and pigs? Assuming you haven't already modded them out, of course...
So for stables, cavalry_barracks, hippodrome, and circus_maximus:
Code:
recruit "barb wardogs briton" 0 requires factions { britons, } and resource dogs
recruit "barb wardogs dacian" 0 requires factions { dacia, } and resource dogs
recruit "barb wardogs gaul" 0 requires factions { gauls, } and resource dogs
recruit "barb wardogs german" 0 requires factions { germans, } and resource dogs
recruit "barb wardogs scythian" 0 requires factions { scythia, } and resource dogs
recruit "roman wardogs" 0 requires factions { roman, } and resource dogs
and for hippodrome, and circus_maximus:
Code:
recruit "greek incendiary pigs" 0 requires factions { greek_cities, } and resource pigs
recruit "roman pigs" 0 requires factions { roman, } and resource pigs
Would this require
Code:
hidden resource dogs
hidden resource pigs
at the top with the sparta line?
I think this is probably in line with what the developers wanted.
If you don't like the v1.2 doggie brigade, you could leave dogs to be buildable, but change the descr_regions file to limit where they could be recruited. Any regions historically known for their wardogs?
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