When I finally switched from my beloved old Amiga to a PC in 2000, I was *so* looking forward to getting my hands on some of those wild, state of the art PC games I'd read so much about.Originally Posted by Blodrast
And man, have I been disappointed. I must have bought fifty PC games in the last five years and NOT A SINGLE ONE OF THEM provides a real, nailbiting challenge. Yet I've played dozens of terrific, simple little games on my Amiga that were really hard to beat. Like Cannon Fodder for example. I got hold of a little public domain game called Wizzy's Quest, and man, that game kept me going compulsively for weeks! Or brilliant puzzle games like Elvira Jaws of Cerberus. And it may have only been 2D, but I still count the graphics in that game as among the best I have seen on a computer game. You got your money's worth from adventure games like King's Quest and Temple of Doom too. And I had fantastic fun playing the PD games Hack and Larn, for months on end.
And the other thing you might notice about those games I mentioned, is the variety of format. Platformers, sprite based shoot-em-ups, puzzle and adventure games, etc etc. If I walk into a PC store practically all I can see are firstperson 3D'ers and massive multiplayers like Counterstrike. Battlefield '42 etc. PC game designers seem obsessed with creating these 3D worlds, and I don't find them all that compelling.
In fact I've pretty much given up hope of getting a really challenging game for the PC. I've become persuaded that the designers of PC games deliberately don't make them too hard so any schmuck can beat them. But I'm really tired of walking through games with minimal effort, it's such a bore.
So anyhow, I still have my Amiga 1200, and right now I'm shoehorning it into a tower case so I can go back and play some games with real challenge in them!
Yes, please.Originally Posted by Blodrast
I sometimes feel guilty about slagging off games like RTW. It's been four years in development and I spend most of the time picking holes in it.Originally Posted by Blodrast
I know programming is really tough because I've done a bit of it, I know what hard work it is so I hate to criticize the finished product. But I'm just so disappointed at the lack of game depth, particularly when the earlier games had more of it. You'd think that after four years they could have spent a bit more time on game balance and gameplay, but it appears almost as though those aspects have been attended to at the last minute as a sort of afterthought.
So on the one hand I want to praise them for all the hard work they've obviously put into the game, on the other hand I just feel so frustrated that the end result is yet another PC game that is lacking in challenge.
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