Results 1 to 6 of 6

Thread: Strategic AI: Rebel Division of Forces?

  1. #1
    Alienated Senior Member Member Red Harvest's Avatar
    Join Date
    Jan 2003
    Location
    Searching for the ORG's lost honor
    Posts
    4,657

    Default Strategic AI: Rebel Division of Forces?

    One thing I've noticed that seems to weaken the game somewhat: rebel armies marching out of settlements. They leave a garrison, but they seem to like marching a considerable portion of the rebel army out into the countryside. I thought some of these were popup bands until I rebuilt descr_strat with stronger rebel garrisons in several locations. I then observed armies marching away. I had seen it before and dismissed it. Seems very counterproductive to me. It doesn't always happen, but I do don't understand why rebel garrisons would divide themselves at all.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  2. #2

    Talking Re: Strategic AI: Rebel Division of Forces?

    the ai for the rebels figures that while they are building men at their settlement the will send a gen. and some troops away so they seem weak.
    they want you attack so they can bring in the huge army along with their small army.(they just want a good fight(that they'll lose))
    and if you attack their settlement and take it over the large army will return and just stand near your settlement(this will start a revolt in your settlement)
    once the revolt starts they will attack.

    sort of how you do it if you play as a roman and take over the senate.
    they gain the people then the province.

    you can do this to enemies to and it will make it easier to take the settlement(slightly less army size very little revolt once you take the settlement)
    if you judge an enemy by their size,
    you'll never be great.


    the gods made the mercenaries fearless, so use them to your advantage and the gods will turn to watch your fight-as a young boy watches the gladiators fight to becomes the crowds brutal hero.

  3. #3
    Needs more flowers Moderator drone's Avatar
    Join Date
    Dec 2004
    Location
    Moral High Grounds
    Posts
    9,286

    Post Re: Strategic AI: Rebel Division of Forces?

    For the 1.2 patch, I thought they made the rebels more aggressive (at least that's what the readme said). Do you get the impression that they split, and then the expeditionary force just twiddles it's thumbs, or do they beeline for a faction's cities/regions?

    If they actually are going out and attacking, this would be a nice feature. If they are just picnicing in the countryside, seems a little dumb.

    What is the slave AI setting in 1.2? In 1.1, it was "balanced smith".
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

  4. #4
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default Re: Strategic AI: Rebel Division of Forces?

    I have been getting the feeling that the rebels are now more powerful. Sitting with the Seleucids early in the game it was not surprising to see a 7 unit rebel army pop up. Naturally with a load of crap but with perhaps a named general, or just an eastern general, a unit of horse archers and one or two units of archers.
    That is not easy to defeat with Militia Hoplites and Peltasts. Especially not when you have to leave enough troops in the cities to be able to hold out against strong Egyptian/Pontic/Parthian/Armenian armies.

    But they do move around a lot more now. I have had single units, on a move between cities, get caught in the rebel turn.
    You may not care about war, but war cares about you!


  5. #5

    Default Re: Strategic AI: Rebel Division of Forces?

    The larger force is used as a relief force when its city is under siege. The AI has a better chance fighting a pitched battle than attempting a sortie.
    'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'

  6. #6
    Alienated Senior Member Member Red Harvest's Avatar
    Join Date
    Jan 2003
    Location
    Searching for the ORG's lost honor
    Posts
    4,657

    Default Re: Strategic AI: Rebel Division of Forces?

    I find the AI weakest when it divides its armies. That makes it easy for me to defeat them in detail, whether from strat map moves, or on the battlefield.
    Rome Total War, it's not a game, it's a do-it-yourself project.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO