I have no conclusive evidence but I doubt that the seige bug was present with 1.0. I didnt patch to 1.1 and played 2.5 long campaigns during which time I fought numerous city defenses against an aggressive AI. In contrast, playing in the same stop and start fashion I've not fought one city defense with 1.2 and the game has stagnated with no (or only little) change in the AI empires for 50-100 years. Clearly, the change came with the patch.Originally Posted by Old Celt
As for fixes, I agree that some 'workarounds' exist but disagree as to their value. There are ways to mitigate the worst of the 'true' bugs and if that was the only problem with RTW then things might be different. In my case though, I'm also disappointed with other issues such as the AI and gameplay/unit speeds (amongst others). Of course I can add a mod but, as with the bugs, the changes are not true fixes since many of the problems are hard coded. My time is simply too valuable to waste on band-aids that prove disappointing after investing many hours of play. I'm stopping my one and only 1.2 campaign and plan to go back to Gran Tourismo until something better (CIV4 maybe) or another patch comes along.
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