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Thread: Sicily Campaign Map

  1. #31
    Eliminated Faction Heir Member Laridus Konivaich's Avatar
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    Default Re: Sicily Campaign Map

    try going to data/world/map/campaign/sicily/ and if there is a file named map.rwm, then delete it. This may clear up the problem, otherwise I don't knwo what could be wrong.
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  2. #32
    Member Member SicilianVespers's Avatar
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    Default Re: Sicily Campaign Map

    Thanks, I'll try that when I get home.

    I think I will just delete it all, and start over.

  3. #33
    Eliminated Faction Heir Member Laridus Konivaich's Avatar
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    Default Re: Sicily Campaign Map

    Well, basically you delete map.rwm because if there were any changes in the campaign since it was last generated, the campaign will crash. I don't know if the initial map causes problems, because I just deleted when I installed the map.

    I am not sure if deleting everything will help - that depends on where/what your problem is.
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  4. #34
    Member Member SicilianVespers's Avatar
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    Default Re: Sicily Campaign Map

    Deleting the map.rwm fixed it.

    Thanks for your help.

    One thing I spotted on the map, Herclea Minor should be called Herclea Minoa, it was named after the Cretan king Minos (he was buried there after he died in Sicily).

  5. #35
    Member Member SicilianVespers's Avatar
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    Default Re: Sicily Campaign Map

    Is it very difficult to get rid of the winter snow?

    The only place you really find snow is on Mount Etna....

    Do I just edit the map_climates.tga ?
    Last edited by SicilianVespers; 04-29-2005 at 20:53.

  6. #36
    Eliminated Faction Heir Member Laridus Konivaich's Avatar
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    Default Re: Sicily Campaign Map

    Yes, you just need to edit map_climates.tga

    use RGB 0 114 188 to get a non-snowing climate, same one as in Greece on the Imperial Campaign map, for a suggestion. The other climates are listed in one of the map tutorials...
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  7. #37
    Member Member SicilianVespers's Avatar
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    Default Re: Sicily Campaign Map

    Thanks, it worked.

    I used the Mediterranean RGB 236, 0, 140. Is there a difference between winter and summer with 0, 114, 188?

    I would like to find one that has a lush green winter and a dry summer.

    I want to try to get snow appear on the top of Mount Etna next.

    This is a great map, but I am biased of course. I am getting ready to push the Romans out of Messana.

  8. #38
    Eliminated Faction Heir Member Laridus Konivaich's Avatar
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    Default Re: Sicily Campaign Map

    Well, the climates are:

    Sub-Arctic - Dark Green RGB(0, 166, 81)
    Alpine - Green RGB(57, 181, 74)
    Highland - Light Green RGB(141, 198, 63).
    Swamp - Yellow RGB(255, 242, 0)
    Deep Temperate Forest - Light Orange RGB(247, 148, 29)
    Light Temperate Forest - Orange RGB(242, 101, 34)
    Infertile Temperate Grassland - Red RGB(237, 28, 36)
    Fertile Temperate Grassland - Dark Pink RGB(237, 20, 91)
    Mediterranean - Pink RGB(236, 0, 140)

    Semi-Arid - Blue RGB(0, 114, 188)
    Sandy Desert - Dark Purple RGB(102, 45, 145)
    Rocky Desert - Mauve RGB(146, 39, 143)

    I think that the ones in bold are the most likely options, but I am using Semi-Arid currently for Greece, and it seems pretty lush to me!

    But I can' t think of any climates that really do what you described (lush winter, parched summer), so I'm no sure if that is possible.

    about Mount Etna: I am not sure if snow will actually appear ON the volcano, but try the alpine or highland climate types for the area around it, since they are probably the best bets.
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  9. #39
    The Ultimate Grand Inquisitor! Member UltraWar's Avatar
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    Unhappy Re: Sicily Campaign Map

    This MOD is ace and i like what i saw
    I LOVE THIS MOD!!!

  10. #40

    Default Re: Sicily Campaign Map

    Hey thanks for your support guys...

    As for creating a native sicilian faction, I am not a modeller so I can't really do that But if anyone else wants to create a sicilian faction or try to turn this into a proper mod they are welcome to do so. I am happy to make a "version 2" of this map (I know there were many mistakes with the first one), so could people please post a list of corrections/imporvements they would like to see in the next one?


  11. #41
    Eliminated Faction Heir Member Laridus Konivaich's Avatar
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    Default Re: Sicily Campaign Map

    Do these if this is to remain a plug-in campaign:

    1) The province with Enna or Henna should be split into two provinces.

    2) Include a sicil Faction. This should not require modeling,depending on what you do with it, but will involve skinning and other image editing. Are there any factions that could be used for Sicils with minimal changes? Dacia has about the color sceme that I would want the Sicils to have, so maybe use them. If you can get away with it, only have one or two units for them that are unique. If there are only a couple of units, leave the other campaigns alone, by creating a new hidden resource, sicily_camp and puttig it in every region of your campaign map.

    3) Add a victory region to the map. I don't know which one this should be. This is so the game won't CTD if you click on the faction menu

    4) Replace the Senate with the Julii. Same, as the Senate faction menu causes CTD

    5) Change the climate so that the whole island does not get snowy in winter

    //

    6) Since this is in 1.2 (I think), see if you can use the mod:MY_MOD feature, so that you can change more stuff about the Sicils faction without effecting other parts of the game.

    7) If you decide to go with 6) and it works, and a sicilian history buff who can design the new faction for us.

    8)
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  12. #42
    The Ultimate Grand Inquisitor! Member UltraWar's Avatar
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    Cool Re: Sicily Campaign Map

    you could add malta to it if you wanted to edit the map more also replace SPQR with Scipii and add in faction descriptions in v2.0 if you are making it

  13. #43
    Member Member SicilianVespers's Avatar
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    Default Re: Sicily Campaign Map

    I can help with the native "Siculi" faction information, if you need it.

    The more I think about it, a Siculan faction probably wouldn't be a great idea this late 270's BC? We were pretty much Hellenized by this time.

    A second campaign set around 400 BC with Syracuse, Acragas (Agrigentum), Carthage, the Siculi, and the Brutii (not the family, the tribe in the toe of Italy) has some possibilities.

    I have the original Siculan names for many of the Sicilian cities, in my research papers somewhere. For example Syracuse was originally Suraka, and PLK is correct Enna should be Henna.

    I also have the Siculan names for their gods. Hadranus was the War god, The Palici were twin volcanic gods.

    Just let me know what you need....

  14. #44

    Default Re: Sicily Campaign Map

    That is exactly what I was thinking... except I would have had Bruttium as held by rebels... If we could get hold of a modeller to make a few units for the native Sicilians... SicilianVespers - what regions/settlements could there be in central Sicily other than Henna?

  15. #45
    Member Member SicilianVespers's Avatar
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    Default Re: Sicily Campaign Map

    I'll have to dig out my maps, I'll will try to get you a list over the weekend.

  16. #46
    Member Member SicilianVespers's Avatar
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    Default Re: Sicily Campaign Map

    Here are a few possibilities:

    Engyum - Half way between Henna and Halaesa, but west of both.

    Motyum - West of Henna, and half way between Henna and Akragas.

    Inycum - North west of Akragas.

    Paropus - South of Himera and Thermae, and east of Hippana.

    How many cities are you looking to add?

    Concerning Agrigentum, if the campaign is pre-Roman, the name should be Akragas. It's name was changed (latinized?) to Agrigentum after it became a Roman colony, so if you make a 400's BC campaign, I would call it Akragas.

    If I can do anything else, just let me know.

  17. #47

    Default Re: Sicily Campaign Map

    Here is a rough idea of a possible map for the 400'sBC campaign:



    The factions will be the Greek Cities, Carthage and the Siculi, probably represented by the Gauls unless we can get someone to model and skin some units.

  18. #48
    Member Member SicilianVespers's Avatar
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    Default Re: Sicily Campaign Map

    Looks good! We should also add Palike, this was Ducetius' capital. I believe it would be located in the south east of Henna, and northern part of Camarina.

    It would be good if we could find someone to do the skins. I would envision the Siculi/Sikels as a Hellenized barbarian faction. They were in contact with Greece & Anatolia since before Minoan times, and were not really barbarians. Maybe something like Thrace?

    I am not sure how much you know about early Sicily, so here is some background for anyone interested.

    There were three native tribes in Pre-Greek Sicily:

    Siculi - Greeks called us Sikels, lived in the east. Italic related to the Latins.
    Sicani - Lived in the west. Legend says they were from Iberia, but the material culture and archeology is same as the Siculi. Just to clarify, It wouldn't be proper to give them Iberian units at this time.
    Elymi - Supposedly descended from Trojans or at least Aegeo-Anatolian peoples, lived in the north west. Eryx, Entella, Panormus, & Hippana area.

    A fourth tribe could be added, the Morganti. They were a cremating Italic people that came after the 1200 BC some time. They didn't make a great impact on Siculan culture, was limited to Lipari and Milazzo area in the NE. By this time I don't think they can be distingished from the Siculi.

    There were two waves of Indo-European Italic in Italy. An earlier inhuming (burying dead) and a second, later cremating group.

    Even though the myths say they came from diffenent areas, the culture was the same for all three tribes. The Siculan culture was heavily influenced by the Aegeo-Anatolian cultures. rock-cut tholos (bee hive) tombs, palaces, etc. I was actually able to get into one of these 4,000 year old tombs, so cool.

    The Sicilian Greeks should be called Sikeliots, and they called the island Sikelia.

    Latin - Siculi & Sicilia
    Greek - Sikels & Sikelia

    Siculan Gods:
    The Palici/Palikoi - Twin Volcanic/Geyser Gods.
    Hadranus - War God, similar to Ares/Mars.
    Would have to find my papers to get more....

    Enough schooling, (I am currently writing a book on the Pre-History of Sicily, so I can't help myself)
    Last edited by SicilianVespers; 05-17-2005 at 16:32.

  19. #49
    Senior Member Hopefull Member MiniKiller's Avatar
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    Default Re: Sicily Campaign Map

    i to cant get this to work. i select a faction, hit begin campaign and its a ctd.
    *Bows. Turns to return to darkness...bumps head...looks around, pretends noone saw. Dissapears in shadows while cursing at self*



  20. #50
    Eliminated Faction Heir Member Laridus Konivaich's Avatar
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    Default Re: Sicily Campaign Map

    First, try going to \data\world\maps\campaign\sicily and deleting the file map.rwm, this is usually the problem.
    Map designer for the Age of Hellas Mod: Age of Hellas Forum

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  21. #51
    Senior Member Hopefull Member MiniKiller's Avatar
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    Default Re: Sicily Campaign Map

    Thanks I'm trying that now...oh also is thjeir a description for the campaign? I copy pasted the stuff from the readme where it told me to but when I select the campaign it just says no description. no biggie tho...neway....

    yup that worked. thanks. Im so dumb, when I posted this reply last night I didnt even realize there was 2 pages of replies lmao.
    *Bows. Turns to return to darkness...bumps head...looks around, pretends noone saw. Dissapears in shadows while cursing at self*



  22. #52

    Default Re: Sicily Campaign Map

    There is no way (that anyone has discovered yet...) to get faction descriptions to work :(

    Anyhow, here's the start of the 400 BC campaign:
    The Italian section looked rather too big for just the two regions so I did a google search for Greek colonies in Bruttium (or Magna Graecia) and added some extra cities. Strictly speaking Kaulonia should probably be just off the map to the east but I thought I'd squeeze it on there anyway... Annoyingly, the radar is squashed because the map has different proportions to the imperial campaign. Interestingly, the prologue campaign gets round this - anyone know how to get the minimap to display like the prologue one?

    Last edited by Spoonfrog; 05-18-2005 at 20:58.

  23. #53

    Default Re: Sicily Campaign Map

    And in winter:



    By the way, ignore the Messana bit of the map visible on the left - I have only done the Italian bit so far...

  24. #54
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Sicily Campaign Map

    Quote Originally Posted by Spoonfrog
    There is no way (that anyone has discovered yet...) to get faction descriptions to work :(

    Anyhow, here's the start of the 400 BC campaign:
    The Italian section looked rather too big for just the two regions so I did a google search for Greek colonies in Bruttium (or Magna Graecia) and added some extra cities. Strictly speaking Kaulonia should probably be just off the map to the east but I thought I'd squeeze it on there anyway... Annoyingly, the radar is squashed because the map has different proportions to the imperial campaign. Interestingly, the prologue campaign gets round this - anyone know how to get the minimap to display like the prologue one?
    The description that doesn't work is that of the campaign. Faction descriptions are fine.

    For the radar map, you have two options:
    1) delete radar_map1 and radar_map2 from the imperial campaign to eliminate the background full map

    2) prepare two new radar_maps of Sicily with the correct dimensions (see the tutorials). Depending on the size, it will be shown with no distorsion, although either too small or too big (some part won't be visible).

  25. #55

    Default Re: Sicily Campaign Map

    Yeah sorry I meant campaign description not faction description

    Thanks for the help I'll try that...


    EDIT: Worked...



    Thanks monkwarrior
    Last edited by Spoonfrog; 05-19-2005 at 07:49.

  26. #56
    Member Member cunctator's Avatar
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    Default Re: Sicily Campaign Map

    A greeks vs. carthage campaign is a great idea.

    A few suggestions:
    Have you ever thought about expanding your map to the west to include a part of africa with carthage?
    Also I think Messana was still named Zankle at this time.
    Start the campaign in 410BC when carthage intervented in the conflict between segesta and selinunt. The first of many greek carthagininan wars after 70 years of peace.
    Last edited by cunctator; 05-19-2005 at 18:25.

  27. #57
    Member Member SicilianVespers's Avatar
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    Default Re: Sicily Campaign Map

    That's correct Messana was still called Zankle. It means sickle in the Siculan language, I believe it had to do with the shape of the harbor.

    The name of Gela is also Siculan, Gela means freezing or cold in Siculan.

  28. #58

    Default Re: Sicily Campaign Map

    Ok thanks for the corrections guys, Messana renamed to Zankle.

    I did think about including Carthage, but it would have made that faction too powerful. My next project might be an extension of the prologue map to the south and to the west, which add northern Tunisia, Corsica, Sardinia and the rest of Sicily to the prologue map.

    What faction should be used for the Sikels? I was thinking the Gauls or the Spanish...

    EDIT: or Thrace, having looked at what you said previously...
    Last edited by Spoonfrog; 05-20-2005 at 21:49.

  29. #59
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Sicily Campaign Map

    Quote Originally Posted by Spoonfrog
    My next project might be an extension of the prologue map to the south and to the west, which add northern Tunisia, Corsica, Sardinia and the rest of Sicily to the prologue map.
    Have a look at this.
    Perhaps somebody is working on this direction.
    https://forums.totalwar.org/vb/showthread.php?t=47793

  30. #60
    Member Member SicilianVespers's Avatar
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    Default Re: Sicily Campaign Map

    hmm, I would stay way from the Gauls. We do have red-heads, but a whole army of red-headed Sicilians would be odd.

    I would lean to the Thracians since they are already a Hellenized faction. You already have a mix of Greek & Barbarian type units.

    Mercenary units should include Sikels, Gauls, and Iberians.

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