So, why are my archers NOT hitting any ememy wardogs?
So, why are my archers NOT hitting any ememy wardogs?
The dogs themselves don't "register" with units, only the handlers. If you tell a unit to charge a wardog unit, they go after the handlers, and if you tell a unit to fire on a wardog unit, they target the handlers.
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If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat
"Why do you hate the extremely limited Spartan version of freedom?" - Lemur
Which makes a lot of sense doesn't it. OMG There's a rabid dog on the way to rip my throat out ... I must find the handler and kill him else i'm in big trouble! lol
Course one way around this is to use the Realism Mod and then you won't have any dogs as it removes the "Fantasy Units".
Xfire: Ulfang
TWC: Gavmundo
Seems to me that someone at CA (or Activision) saw the opening scene for "Gladiator" and said, "gotta get me a unit of those for the game!".
If you like the idea of the general having a couple of pet/protection dogs, there might be a better way to emulate this. Remove the wardog units (make them non-buildable in export_descr_buildings.txt). Add them (in export_descr_unit.txt) to the soldier line to the general's unit and put in the animal line. Something like:
Haven't tried it, no guarantees on what would happen, but it seems plausible. There might be problems with the unit speed vs. doggie speed, and not sure what the size changes for general units would do to the number of dogs (faction leader/heir units vs. normal generals). The auto-regen effect might work or not, and the unit formation might get messed up. You are on you own if you want to add "Sit", "Stay", "Heel", and "Good Boy" sounds to the unit response wav filesCode:soldier roman_praetorian_cavalry, 12, 2, 1 animal wardogs![]()
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If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat
"Why do you hate the extremely limited Spartan version of freedom?" - Lemur
Originally Posted by Ulfang
And the dog will stop:-)
Last edited by NicSO; 03-12-2005 at 23:39.
With my R: TW, when I target the handlers my men go after the dogs too, so I see no probablem there.
Just run over the wardogs with cavalry before they reach your lines , they bunch up for a few moments then drop like flies ; once they start to drop , it's like they don't exist any more except as visuals that fall over dead . It happens even faster when the unit has routed .
7 out of 10 people like me ,
I'm not going to change for the other three .
you must be talking about BEFORE the dogs are released, or when the dogs are still near the handlers.Originally Posted by evil_maniac from mars
I am in the process of removing ALL fantasy units right now.
Roman first:
Wardogs
Gladiators
Pigs
Peasents
Arcani
Did I miss any???
Just curious, why peasants? Not really fantasy, or are you doing it to increase the AI army difficulty?Originally Posted by Fast Death
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If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat
"Why do you hate the extremely limited Spartan version of freedom?" - Lemur
yeah why peasants, maybe he just hate them or are you a farmer yourself
We do not sow.
Peasants were never used as "police". They were a supplement to the main army. Anyway, does it make sense ( in the Roman Era ) to place people who you have just conquered, “in charge”. To me, it’s a fantasy unit.
True. The only thing I use peasants for is resettlement. If they get in combat, it's an accident. I use town watch for public order/garrison duties.
I take it you removed them from the building lists. What happens when a town revolts? Without peasants, it's possible to have a town that cannot recruit any units. What does rebel stack look like?
The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions
If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat
"Why do you hate the extremely limited Spartan version of freedom?" - Lemur
None of these are 'fantasy', all were used by the romans, even the pigs. Gladiators were certainly used quite extensively.Originally Posted by Fast Death
Wardogs and Pigs were, admittedly, very rarely used, but that still doesn't make them 'fantasy'
Oh yes, they are mentioned a good number of times really. So yes gladiators are perfectly historical.Originally Posted by General Carnage
But they were always (with the famous exception of Spartacus) armed like legionaries. So in reality they should be of normal size and look like normal legionaries. That was for obvious reasons abandoned (do we need another three units of legionaries? or even just one?).
So personally I think the gladiators are good enough. A fairly good compromize between playability and historical accuracy.
I would though have liked a unit called Gladitorial Legionaries, who were strong attackers but basically only had the scutum to protect themselves, just like the real life gladiators. Damn even make them small in size (but in an ordered formation) and give them 2 HP if you want. But don't make them look like the gladiators right now.
You may not care about war, but war cares about you!
Didn't I read somewhere on this website, that autocalc is based a lot on unit cost? So just upping the price could have some unintended consequences there I'd think.
After the reforms, gladiators (when asked to be free or join the military) were "folded" into existing Legions. They didn’t form there "own" military distinct unit = RTW Gladiators are fantasy units.Originally Posted by Kraxis
AND
If my archers can't attack the dogs individually, they become fantasy units.
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