I agree to some extent that generals can become great quite easily. However, this is much better than in MTW where you had to win 256 net battles to get an 8 or 9 star general. Sometimes, you just can't fight that many battles, even if you try.
I agree to some extent that generals can become great quite easily. However, this is much better than in MTW where you had to win 256 net battles to get an 8 or 9 star general. Sometimes, you just can't fight that many battles, even if you try.
Well, the thing is that the game is very realistic in that by the time you DO get high star generals, your general eventually die anyways.
I personally don't have a problem with the current system, since its very hard to manage to get a general with MANY stars that easily - its a huge gamble to attack superior forces with a general just to boost up his star rating, and the normal battles are far and wide - most AI armies are spread out with only a few units in them and its mostly the cities and invading/defending armies which hold large amounts of troops.
I think that the problem is rather that there is FAR TOO MUCH traits and ancillaries, which make any general stuffed with stat svery quickly. It's not that a particular line of V'n'V is too fast to complete, but rather that each general has a lot of these line at the same time.
If violence didn't solve your problem... well, you just haven't been violent enough.
If you have a problem with the ease of obtaining stars, try RTR 5.3, it significantly reduces the rate at which command is gained.
"And when your return to your homes, tell your people that you left your general fighting in Boetia" Cornelius Sulla to a wavering line.
"It is easy to dismiss war as a simple bloody affair, nevertheless, none can deny that the greatest genious that man has possesed has always been in the pursuit of the simple, bloody affair", Klausewitz
Best solution: fix the battlefield AI. Fewer lopsided victories against AI armies equals fewer stars.
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