I am so bloody tired of hearing about how it's impossible to have release software that's bug free. I work in unmanned aircraft design. The budget for a lot of my projects is comparable to the development budget for a medium game, let alone the blockbuster everyone expected RTW to be, and I have to include the hardware design and fab cost too. Over two decades, yeah, we've lost our share of prototype birds to software glitches, mistakes happen. But you bet your ass by the time it leaves my shop it damn well works like a charm for 5 or 6 times the design life of the airframe without a software crash. Manned aviation has been writing 100% bug free software using V&V autocoders for 20 years. Fly by wire doesn't mean the pilot pulls on a bunch of strings, you know.
But the stakes are different, games don't kill people if they mess up. Fine, but the dollar cost is far from trivial and that can get you fired just as fast. More important, it's not like bug free gaming doesn't happen. When was the last time you got a patch for your console game? Oh, yeah, they can't patch them, so they have to . . . drum roll . . . get it right the first time. Don't tell me it can't be done.