Yup. I've said numerous times I believe the movement system is in serious need of a complete overhaul. I've argued, for example, for the inclusion of a strategic movement ability, where units can move, say, up to six provinces per turn providing they neither enter or leave a province occupied by enemy forces.Originally Posted by Simetrical
It would even be possible to create a system that didn't use movement points at all, but which allowed you to move your units any distance on the map in a given turn, with movement limited only by the presence of enemy zones of control - or perhaps enemy units in the same province. So you would plot your moves, setting waypoints if required, hit the end turn button and then all factions would move simultaneously. If one of your moving armies collided with the moving army of another faction, that's when a battle would take place.
It would make the game far more dynamic and unpredictable, no province would be safe from attack and it would open the rest of the game up to all kinds of interesting possibilities. For instance, chokepoints and crossroads could become a lot more strategically vital to occupy and defend. You could also accelerate sieges (which are ahistorically long in the vanilla game) so that they would be resolved in weeks and months rather than years, with sieges progressing within a turn (depending on the distance your own units have moved) rather than from one turn to the next. Then if you didn't have a relieving force nearby, you could find yourself in a real race to relieve a siege before the city fell. And so on.
But I think CA is too timid to fiddle much with what they believe is a winning formula. And quite frankly, after seeing RTW I have my doubts that the knowhow for creating a seriously good strategy game is there.
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