Quote Originally Posted by drone
IThe army speeds should be increased, but not too much. The logistics of moving a large force through possibly hostile territory would slow down the movement.
Okay, but what about moving through friendly territory? Why should it take literally years of game time to move a couple of friendly provinces?

Like I said you could make it so that you could move, say six provinces a turn provided none of the provinces you entered or left were occupied by an enemy unit. In other words, rapid movement only through territory that is exclusively held by or allied to you. You'd still have to move and deploy normally when entering an enemy occupied or enemy controlled province.

With a bit of tweaking, a system like this could add a lot of dynamism and suprise to the game. As things stand, it's like World War I trench warfare. Your units creep along at a snail's pace and it all becomes very predictable. There must surely be a better way to simulate warfare than this.