Thanks for the hug ShellShock.
Another extension of my test. I loaded up the 260 save where I'd not save/loaded during play. That gave me some nicely expanded AI factions, so they could be expected to turn most of their efforts towards other factions rather than Rebels.
I then played 20 turns with a 2 turn save/load interval. But this time, I was active and really played them. If nothing else, this proved to me that the Medium portion of the strategic game is ridiculously easy. Greece and Macedon both felt my wrath.
Check out the results. Although there's obviously a slight problem with my method of determining how many provinces were taken from other faction (as I know I took 6 yet the function spews out 5), the variance is pretty immaterial.
What isn't immaterial is that I was responsible for ALL of the faction on faction province swaps. So I think that it's fair to assume that, for the purposes of AI expansion, player activity is not a determining factor.
I'm not going to perform an interval-2 test with no activity by myself because I think it's pretty obvious from earlier tests that the AI won't expand. I've included the 250 no-load data where I was passive for comparison - you can see that the AI might be expected to have nabbed 8 provinces off other AIs in those 20 turns without the save/load feature (on top of an extra 5 Rebel provinces)..
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