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Thread: Investigation of AI reassessment upon reload

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  1. #1
    Needs more flowers Moderator drone's Avatar
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    Post Re: Investigation of AI reassessment upon reload

    Something Puzz3D said got me thinking:
    Turn 1, 270 BC. Scipii sieges Syracuse which can hold 7 turns. This initial siege of Syracuse might be scripted. Hit end turn.
    Does anyone know if the first AI moves are scripted? If they are, do the scripted decisions get saved and how do they fit into the reassessment? If they are scripted but not saved, this could be causing problems at the start of campaign games.

    Nice work, Bromley!
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  2. #2

    Default Re: Investigation of AI reassessment upon reload

    Especially right after a load game, or any other event that triggers a reassessment.
    I feel funny quoting myself, but thinking about it I began to wonder...ARE there any other known events that can trigger a reassessment? Has CA mentioned any, or has anyone else observed any? Or is it just the load game?

    I agree that it is the rather strange two patch policy that needs to be changed, but since it has been settled already (actually before the game was finished at all)
    That's what I meant when I called the two-patch policy arbitrary. It's not a very realistic approach to software development. It's entirely arbitrary. I'd like to share a few anecdotes with you of similar situations but its too off-topic.
    Last edited by roguebolo; 04-12-2005 at 00:58.

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