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    Question Re: On the Feeding and Breeding of Governors and Generals

    Quote Originally Posted by Aesculapius
    Certain buildings are intrinsically corrupting, and it is probably wise to avoid building these for as long as possible, if not indefinitely. These buildings are the Theatre, City Plumbing (yes, City Plumbing!), the Silk Road, and the Tavern. The first three all give (per turn) a 5% chance of becoming ‘Aesthetic’, ‘Epicurean’ or having ‘Expensive Tastes’, and a 3% chance of developing a liking for ‘Gambling’ or ‘Girls’. In the case of the Silk Road, the chances are applied twice per turn. The Tavern gives a 5% chance per turn of becoming addicted to ‘Drink’ or ‘Gambling’. As with Temples, these corrupting influences may be prevented by the tedious expedient of ‘going for a walk’ every turn.
    does that include sewers and stuff? i'm assuming it does...please clarify the benefits to this stuff, because i'm getting leary of using it in places i have governors.

  2. #2
    Member Member sunsmountain's Avatar
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    Default Re: On the Feeding and Breeding of Governors and Generals

    No, sewers are safe. As are public baths and aqueducts. The >= signs apply to certain groups of buildings, so in the group:

    {farms, farms+1, farms+2, farms+3, farms+4}

    the condition:
    Condition SettlementBuildingFinished >= farms

    means any of the 5 buildings fulfill the condition (the level of each farm is larger than the level of 'farms', the first building mentioned in this group).

    In the group:
    {sewers, baths, aqueduct, city_plumbing}

    the condition:
    and SettlementBuildingExists >= city_plumbing

    means only city_plumbing fullfills it. Hence the larger than sign (>) applies to buildings within the same group, but not to those outside (farms have nothing to do with city_plumbing, so they can never be larger than or equal to them).
    in montem soli non loquitur

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  3. #3
    Iratus Civis Member Raijer's Avatar
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    Default Re: On the Feeding and Breeding of Governors and Generals

    Quote Originally Posted by Aesculapius
    Of course, time spent in the field is breeding time wasted: on balance, an idle general is better off returning to town for some marital nookie.
    I have a quick question regarding this. Is it enough for a general to simply be in any town, or must he be in a specific town, i.e. the town where is wife is located? Can I just assume that a general's wife resides in any town he happens to be in?

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    Member Member Aesculapius's Avatar
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    Default Re: On the Feeding and Breeding of Governors and Generals

    Wow - thanks for all the interest! In particular, thanks sunsmountain for your corrections and clarifications. I'm currently away on holiday, so cannot check your data firsthand, but you've obviously done the research so I'm sure you're right. In particular, I had thought 'disillusioned' was yellow-face, not blue-face, so you've already put me right on that. Once I get home and doublecheck everything, I'll edit accordingly.


    Originally posted by Raijer

    I have a quick question regarding this. Is it enough for a general to simply be in any town, or must he be in a specific town, i.e. the town where is wife is located? Can I just assume that a general's wife resides in any town he happens to be in?
    As far as I can see, the general's wife is automatically in whichever town he is in. (Can you imagine what a hassle it would be otherwise? You could be wandering from province to province, trying to find the wife that you left behind somewhere before you started your latest campaign of conquest!!)


    Originally posted by MajorFreak

    does that include sewers and stuff? i'm assuming it does...please clarify the benefits to this stuff, because i'm getting leary of using it in places i have governors.
    Nope - as sunsmountain said, it only applies to the city sewers - lower levels of plumbing are quite benign. Now we know why Western civilisation's going to pot - it's the corrupting influence of sewers........

    Originally posted by MajorFreak

    now then, my question is this: how do i get a certain infertile line of my family to start popping out adoptees? and how do i check who's adopting?
    Sorry Major, sah - no idea. I don't know how RTW assigns adoptees to specific sponsors. Anyone else know anything? As for "who's adopting" - well, when the adoption screen pops up, it states at the top who the sponsor is. If you wish, you can look them up on your family tree before deciding whether or not to accept the adoption.


    Ahmose: very interesting post. I can't say I've ever noticed something like this happening with Marriage, and I don't recall seeing anything in the triggers that would explain it (can't check at present, as I'm away from my computer). But I'll keep a close eye out, and let you know if I find the same.
    Author of this humble treatise On the Feeding and Breeding of Governors and Generals



    Pity Poor Pyropiggy!

  5. #5
    Iratus Civis Member Raijer's Avatar
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    Default Re: On the Feeding and Breeding of Governors and Generals

    Quote Originally Posted by Aesculapius
    As far as I can see, the general's wife is automatically in whichever town he is in. (Can you imagine what a hassle it would be otherwise? You could be wandering from province to province, trying to find the wife that you left behind somewhere before you started your latest campaign of conquest!!)
    Thanks! That's precisely what I was afraid of, regardless of the, uh... romantic element it might have added to my game - Ulysses returning home to Penelope and all that...

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    A Barbarian Mercenary Member unseen11's Avatar
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    Default Re: On the Feeding and Breeding of Governors and Generals

    Awesome guide, just one question, what bad traits do you get if you build the city plumbing building or Theatre?

    Is it safe to assume building the first theatre (odeion or something) is safe?

  7. #7
    Member Member sunsmountain's Avatar
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    Default Re: On the Feeding and Breeding of Governors and Generals

    [quote]In particular, I had thought 'disillusioned' was yellow-face, not blue-face, so you've already put me right on that. Once I get home and doublecheck everything, I'll edit accordingly.[/quote

    Cheers, looking forward to it.


    Thanks! That's precisely what I was afraid of, regardless of the, uh... romantic element it might have added to my game - Ulysses returning home to Penelope and all that...



    now then, my question is this: how do i get a certain infertile line of my family to start popping out adoptees? and how do i check who's adopting?
    Get him to a temple of fertility*! (duh) I'm not sure what increases the chance of marriage, but marriage itself can both promote fertility as well as infertility, 4% chance each. (no help there).

    Otherwise you can get more sons for adoption by using captains to attack, instead of generals. If you win against the odds, you have a chance each battle your captain will become a new son. This is one fo the most surefire ways to get family, and ideal when your family tree gets bugged (no new births), it happens occasionally.

    *Ceres, Isis, Freyja. So that's for Julii, Egyptians and Germans only.
    Last edited by sunsmountain; 04-28-2005 at 00:41.
    in montem soli non loquitur

    (\_/) (>.<) That's what happens with bunnies
    (x.X)(_)(_) who want to achieve world domination!

    becoming is for people who do not will to be

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