This is an index of all threads that contain important modding information either released by CA or discovered by the community – essentially any thread that has ever been stickied in this forum. It was created so that dormant threads containing this information could be unstuck without fear that the knowledge within them would be lost.
If you consider the list or the descriptions require updating or emendation please send me a PM.
Modding forum archive
All the threads and replies posted on the General forum ever
Barbarian Invasion
Unlocking factions
HGT-Converter
The thing you need to make the .hgt file you need to make maps in BI
:mod switch and custom battles
Details of how to make custom battles work whilst using the :mod switch
Campaign scripts in BI
Solutions to difficulties in using campaign scripts in BI.
Rome Total War
Converting from 1.2 to 1.5
Ongoing community research thread.
Campaign map
Research: editing the campaign map
Putting features on the Campaign map (custom tiles)
Details on how add customised battle map tiles created in the battle editor to the campaign map.
More than one town per province.
How to add a second (ambient) settlement to a province.
Graphics
Changing the in-game menu structure
Modding the 'look' of the options in the in-game menus.
Sprite Generator… CA?
Details of how to generate your own sprites for custom skins.
Back to basics -still having problems with shield's textures
Getting rid of the unpredictable black squares around shields
Models & Animations
DB files created + Request to CA
News that certain .db files auto-recreate after being deletion, plus a request to CA for the files that are needed to recreate them properly.
Need help with descr_skeletons.txt
Attempts to try and add new skeletons to the game.
Modding extras by CA (unsupported)
Additional files provided unofficially to aid with the modification of animations.
Units
spearmen with secondary CTD
A curious tale of why the game sometimes CTDs when you remove the phalanx ability from some units - now with a solution!
Recruitment
Complex conditionals for recruiting and building
Contains detail on additional conditionals for specifying the recruitment capabilities of buildings in export_descr_buildings namely 'or' and 'not'.
Buildings
discovered nice feature for buildings...
Research discovery of how to fit _nine_ buildings within a complex instead of the previously considered limit of five.
Additional capabilities and requirements for buildings
Also details of additional bonuses allowable to buildings and how to use them, an extra trade resource and an explanation of what plug-ins where supposed to be.
Scripting
New docudemon files
A comprehensive list of scripting events, conditions and commands from CA.
Events, Conditions, & Commands
Research: Parameters for commands & console commands
An attempt to compile a definitive list of command parameters
Console commands & command line options for modders?
More console commands
Some modest results with spawn_army
Some awesome results with spawn_army, it's now working and an insight into Rome descr parser to help scripters solve other problems.
More than two turns a year - release
A script that allows you to mod your game to have more than two turns in a year.
Miscellaneous
Hard-Coded Limits
Ongoing documentation of the hard-coded limits encountered in the moddable files.
A modder's guide to CTDs
You don’t need to repack PAK files
Modding suggestions for the next patch
Contains requests for additional modding support to be included in the v1.2 patch, which has since been released.
CA's Modding FAQ
More modding questions for CA - as yet unanswered.
Post your "must-know" modding questions here!
This thread is now closed. It contains answers from CA staffer JeromeGrasdyke to modding questions posed by the community.
Uploader for RTW files.
Contains an upload script for RTW files.
Bookmarks