- Siege bug - I didn't do extensive tests on this so I leave the details to the ORG testers (It was first reported here but Tai4ji2x, but I’m not sure who discovered this first. Anyone?)
- Cavalry Movement Point bonus bug – Left-clicking on a cavalry unit "on-screen" and Left-clicking on the same cavalry unit on the "unit card" confers different movement point values (being higher on the latter).
- Grouped archers bug – Grouped archers don't fire where it is directed (first reported by hoom). They still obey individually.
- Red-zone bug (?) – The players' army units get stuck when they land on the enemy's red-zone no matter how much movement points they still have. Bug or Feature?
- Port Blockade Bug – Plain blockade doesn't stop the enemy from escaping (first reported by hoom)
- Ladder bugs – Occassions where the unit who drops the ladder during deployment precludes it from picking it up again. Also, ability to build ladder on huge/epic stone walls even though not usable during siege.
- Sallying Enemy bug – Killing all the sallying enemy's forces doesn't give automatic victory to player (reported by Oaty). I think Oaty was trapped outside.
- Endless Siege bug - Defending Enemy units that rout getting stuck in between tight alleys of buildings where they can't be reached by skirmishers.
- Bridge Routing bug – Bridge routing bug where the enemy unit routs to the player's side.
- Barbarian city Pathfinding bug – Units will SKIRT the closest route inside barbarian cities when there are no roadway/tracks presents. Instead they follow the roadway/tracks ( going around the city) even though the clicked destination only meant crossing between two buildings (with no tracks)
I'll add some more later.![]()
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