So Oaty are you saying that the sally bug where you don't win despite killing everyone doesn't exist. I thought someone else confirmed it. Could you write the bug in the same format as I've been using in the list.The A.I. can do multiple sallies or at least 2 when it is the turn they starve to submission/death.
This is strange, in the manual it says it waters down the experience (is that right?) but you pay extra to retrain them. Ur right this seems like a feature not a bug. I'll take it off the list.I don't think that's a bug, I think it's a feature.
And the reason I say that is because you pay more to retrain units with experience - a LOT more. I've got some units of militia hoplites in my current game I won't retrain because the game wants me to pay several hundred denarii for 2 or 3 new soldiers.
In fact now I tend to just merge units with high experience so I'm not faced with the expensive business of retraining them.
Strange, I've never experienced this. (or perhaps I didn't notice) Could someone else confirm it to make sure its not unique to screwtypes computer...screwtype: When you direct a unit to "run" when the game is paused, and then unpause the game, the unit immediately reverts to walking. Also, ordering a unit to disable phalanx formation when the game is paused only works about 50% of the time, ie half the time they will stay in phalanx formation.
About AI bugs
Many of the bugs reported are AI bugs. I would define a bug as a feature which is supposed to do something, but doesn't. Stuff like "The AI should attack more often" isn't a bug, its a lack of feature. Its not something they need to fix, its something they need to add, so I won't be adding it to the list.
Is there a link to some research. This seems a bit vague. Is it that when a city gets upgraded it can no longer see (hence the fog of war)?1. City passed to new level and its surroundings may be covered by "fog of war". Units near such city may became unselecteble.
These are issues not bugs. I'll try to add them to the issues list, but I'm a bit short for time so for the time being I'll concentrate on the bugs.2. Family members in cities immediately starts to gain bad traits.
3. Governors gains almost only bad traits.
4. Squalor effect is too big.
Again, more like issues. I'll try to get around to it8. You cannot demand a city which you are sieging.
9. Seleucids are too easily to agree to became protectorate of Egypt.
What do you mean? Do they just change into a different unit? In what situation?Some of barbarian rebel archers may became British swordsmen (after falling?).
Do you mean if you kill the first man on the ladder? Is this only the men on the ladder or the whole unit? Are you sure this isn't a feature, like pushing away ladders or something?When you fights with enemies climbing on ladder and kill first enemy all soldiers in this unit immediately die and drop down the wall.
Is this the same as the bugs where units get 'stuck' in allyways?1. Units in cities moving through streets often get stuck in a house at the side of the street, u click on a spot, and u can see foot/calvary units all bungling together and "sticking" to the walls of the houses as they move to the spot.
Thx for clearing these points up for me. I've added some now, I'll add more later..
Thx
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