1. More Factions like VisiGoths; The Rus; anyone from Zimbabawe; Attila the Hun? Which Alexander descendant was running N.India?
2. A Naval BattleScreen, even a very simple 2D one would be better than the AutoResolve
3. The Battle of Troy?
1. More Factions like VisiGoths; The Rus; anyone from Zimbabawe; Attila the Hun? Which Alexander descendant was running N.India?
2. A Naval BattleScreen, even a very simple 2D one would be better than the AutoResolve
3. The Battle of Troy?
The Romans loosing for a start.Also slaughtering Romans ! And finaly burning Roman and everyone elses citys to the ground in true raider faction ! Should actually be an option to sackk cities that would be cool.
Sorry, I thought I was helping. The original title was confusing.Originally Posted by Simon Appleton
Tell me what you want the title to be and I will make it so.
Time flies like the wind. Fruit flies like bananas.
1. Battlefield AI
2. Strategic AI
3. Bug Fixes
4. New Factions appearing during the game (like Swiss/Burgundians in MTW)
5. Gloss - Musicians/Signalmen/Officers/Runners - I want to see those drummers and hornblowers they were trying to put in the original, I want a movie of my naval battle, even if I don't get to do anything about it
It is not complete until the overwieght female vocalizes.
Pinky : Gee Brain, what do you want to do tonight?
Brain : The same thing we do every night Pinky. Try to take over the world!
Troy was years before Rome, but as a historical battle would be good.Originally Posted by eyez00
Cheers, Nelson. I think most people interpreted the poll correctly so it's no big deal. I wonder if the clearest wording might be:Originally Posted by Nelson
"What do you most want to see patched in the expansion?"
I know i never shut up about this but anyway, Bring back the HISTORICAL CAMPAIGNS!!!!!!!
Except this time bigger and better. There would be so many to do. It really would give the game a whole new lease of life. And maby silence some bad critics........![]()
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Improve the battlefield AI. I'm sure CA will add more fluff to the XP, but the last 3 options can be modded in somewhat. It is too much to ask for CA to add a gazillion options for factions, units, and timeframes. Too many options, and you can't satisfy everyone.
Improving the battlefield AI would help the computer factions more than anything else. Fewer crushing defeats on the battlefield equals better generals, more experienced units, and higher town populations for the computer, while offsetting these same advantages the human player gets as it stands now. This would help the strategic AI in turn. And it would be more fun (and tense) to play.
The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions
If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat
"Why do you hate the extremely limited Spartan version of freedom?" - Lemur
It would be just great if only the AI was good enough to inflict substantial losses on your forces, even when it got beaten.
I consistently inflict 6 to 10 times the losses on the AI that my own side suffers, in battle after battle, almost regardless of the odds. Some battles now I'm only getting 5 or 10 dead guys, sometimes none! And the mainstay of my armed forces is nothing more than the humble Greek levite, one step up from peasants.
If the AI could at least maul your own armies, it would stop you from expanding so fast and deplete your coffers - which would in turn give the AI more chance to recover its own losses. So apart from the extra fun a good AI would provide, it would also restore a lot of the currently missing game balance.
Good point,Originally Posted by screwtype
I picked Battlefield AI. Particulary bad is siege AI, and I would include Siege pathing in that, which some might call a "bug".
I would also like to see a heckuva lot more information released about the game mechanics. It's remarkable how little is understood about how this game works as long as it has been out.
Exactly what I was thinking. Lopsided battle results have a snowball effect on a faction, he has to spend a lot of money/population/time to rebuild the shattered army, while you just pay the maintenance and reap the tax dollars. Medieval was like that, you usually won, but the attrition was higher, which slowed you down.Originally Posted by screwtype
The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions
If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat
"Why do you hate the extremely limited Spartan version of freedom?" - Lemur
I'll tell you what i want back.
Being albe to save replays in the campaign.
There's no such thing as a lootenant.
1) strategic AI. They don't do anything. The later the game gets, the less they do. It's like 20bc, and nobody but me has lost or gained a territory in a hundred years. Except maybe egypt. But only sometimes.
2) battlefield AI. Phalanx armies fough as one. Not as twenty individula little armies. AAAAAAAAAARRTRGAGGGGGAYYYYARGGGHH!!!!
3) More stuff. I agree with assmod K. I am not paying 40 or 50 bucks for a patch. This better be worth it. And I am a big fan. If I'm not impressed, I'll just stick with EB when it comes out.
4) Bugs. I can deal with it now. Whatever.
5) Whatever.
Good poll Simon.
Improving unit attack behavior would be good. Redoing the phalanx would be nice. They should've figured out how to switch from an overhead positionwith the spear to an underhand position by now. Phalanxes need a charge and push animation as well. And give them a special ability for toggling between pushing and stabbing.
I want to see all of it: VASTLY improved AI, on the battlefield and strat map, more units, options, factions, ADD DEPTH to the gameplay, fix the great plethora of bugs and MUCH more moddability.
If it is not the best possible game, I will not buy it. Heck, I don't know if I even would buy it if they weren't so mean to their customers and had such a terrible product. By the time it comes out (and I give it the obligatory 6 month wait to see if its bugged up the wazoo), I'll have a new comp, and that means HL2, and that means a semi-truck full of mods.
Crazed Rabbit
Ja Mata, Tosa.
The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder
CA will fix the bugs (they have to; imagine Barbarian Invasion + Siege Bug = disaster)
Barbarian Invader Leader #1: "Attack and destroy Rome!"
::after reload:: + ::reassessment::
Barbarian Invader Leader #1: "Alright, let's all go Home!"
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so my pick would be to improve the "Strategic AI". (I don't know if CA can improve the Battlefield AI)
Last edited by Quietus; 04-23-2005 at 11:29.
Bob Marley | Burning Spear | Robots In Disguise | Esperanza Spalding
Sue Denim (Robots In Disguise) | Sue Denim (2)
"Can you explain why blue looks blue?" - Francis Crick
lol...how abt a patch 1.3 to fix the current bugs then we can further "playtest" it so they won't introduce ones in the xpac!! and they can concentrate on improving the strategic and battle AI, which can't be done in a patch.Originally Posted by Quietus
but of course this can only be so far fetched...
Keep up the Support CA![]()
and please don't rush your next installment ;)
I am relatively sure that "patch 1.3" = the expansion pack. There won't be a stand-alone patch 1.3 for RTW.Originally Posted by slackker
The foremost thing to fix for me is that battle AI since it's not challenging, followed by this "save game" bug which makes the AI lift all sieges after a reload.
Sorry, but I can't simply pick one in the list.
The bugs NEED to be fixed. It's simply unthinkable not to do it.
The AI require drastic improvements.
The diplomacy is actually totally and utterly useless, it require a lot of enhancements.
These three are required, and I can't really "vote" for one. All three are equally important.
Ah, one thing that is NOT needed : more traits/V'n'V. There is already far too much of these.
If violence didn't solve your problem... well, you just haven't been violent enough.
Interesting results from the poll - looks like improving the battlefield AI has emerged as the clear winner. If I could, I would switch my vote to that as well. It's particularly obvious fighting phalanx armies. I faced a full stack of Macedonian phalanxes and cav last night with only 3 hastati and a mix of sundry other troops. If they had just ploughed forward in a line, weight of numbers and the phalanx bonuses would have overrun me. (At least this happened every time my German phalanxes met AI Romans). As it was, they kept breaking their line up to go hither and thither, allowing them to be flanked and defeated in detail, one by one.
Just one big hope, allow mod access to the AI, campaign and battlefield.
Such is life- Ned Kelly -his last words just before he was hanged.
errrr... how about all of them?XD
though i guess most probably AI (espically field... campaign wise it's acturally not THAT bad espically in the early stages) and balance up the factions a bit more (Carthage and Gaul is too crap)
Well, gamers just complain and they´ll end up playing a mod anyway so CA should go along with the flow and produce an all-open, totally moddable TW collectors edition for the gaming community complete with graphics tools, editors etc.Originally Posted by screwtype
* Improve AI (in battle and in campaign game)
* Reduce speed of batles to a realistic one, (one level under actual speed)
* Naval battles
* Like in MTW, campaigns that will begin in later ages with high tech. (I've finished a long campaign with the julii and I never saw the marians reforms). Perhaps historical campaigns: Anibal, Julius Cesar, etc..)
* Like in MTW, it could be fun if you can take prisoners (soldiers and characters) and negociate: The idea is, that when a battle ends and you, or the A.I., have prisoners, the diplomatic screen appears, like a pop-up and you can negotiate the live of soldiers and generals. If you reach to an agreement prisoners where send to a near city and can't be used in one turn. (that also will affect trait characters...) If not, for soldiers, you just kill them or let them be killed. For generals you can kill them or continue having them as prisoners and use it in future negotiations of peace.
* Use hostages as a warranty. When you broke an alliance, nothing bad happen. It could be fun, an realistic, that when you make an alliance, one posibility is to send one character (perhaps a young boy of ten or even an adult) automatically to the other faction capital, as a way to assure that you will respect the threaty. If you broke the threaty, you can kill him or use as a prisoner (see above). That was very realistic. In those ages, It was comon that they send one or more members of the royal family to a foreign court as a warranty of a treaty.
Yes I suppose all is being greedy, so bugs, closely followed by AI, though they kind of go together in my opinion. I just want to defend some decent sieges. Since 1.2 in my campaigns the AI hardly ever assaults - it just sieges and then lifts repeatedly, and I'm not even reloading!
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1- Bigger Maps 2K X 2K.
2- More geographical improvemets on battlefields like historical battles itself.
3- Far distances between fighting armies. Like older TW series.
4- Longer battles for realistic battles.
5- Provincial Campaigns.(Ceasar in Gaul, Hannibal, Phyrus of Ephyrus, Daidochi)
6- More historical battles. (Cannae?)
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