Should well developed mod be stickied?

Thread: Should well developed mod be stickied?

  1. Myrddraal's Avatar

    Myrddraal said:

    Default Should well developed mod be stickied?

    Oppinions please.
     
  2. Duke Malcolm's Avatar

    Duke Malcolm said:

    Default Re: Should well developed mod be stickied?

    perhaps only completed mods, actually...
    It was not theirs to reason why,
    It was not theirs to make reply,
    It was theirs but to do or die.
    -The Charge of the Light Brigade - Alfred, Lord Tennyson

    "Wherever this stone shall lie, the King of the Scots shall rule"
    -Prophecy of the Stone of Destiny

    "For God, For King and country, For loved ones home and Empire, For the sacred cause of justice, and The freedom of the world, They buried him among the kings because he, Had done good toward God and toward his house."
    -Inscription on the Tomb of the Unknown Warrior
     
  3. Bwian's Avatar

    Bwian said:

    Default Re: Should well developed mod be stickied?

    If a mod gets sufficiently far to be called 'well developed' there should be something tangible to download, either as demo 'units' or some such thing. It would help to keep them visible.

    The tricky bit will be defining what is 'well developed' and what isn't. Mods like RTR, SPQR, and the enhanced Greek mods are all well developed. They are still 'work in progress' with improvements being made, but htere is something that can be downloaded and played. Other Mods....like NTW 2 or Blue Lotus, while 'developing well' they are not 'well developed' ...if you know hwat I mean!

    My personaly opinion is sticky anything that has downloadable,playable content out for download. Let the rest stay as it is. Big mods get hosted, popular mods get regular views. This would help the mods thz\t you can play to remain visible and give an incentive to get that Beta out hte door ;)
    Careless Orc Costs Lives!
     
  4. Bartix's Avatar

    Bartix said:

    Default Re: Should well developed mod be stickied?

    Sticky playable mods!
    Can not vote....
     
  5. SpencerH's Avatar

    SpencerH said:

    Default Re: Should well developed mod be stickied?

    yes
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.
     
  6. Epistolary Richard's Avatar

    Epistolary Richard said:

    Default Re: Should well developed mod be stickied?

    Keep the stickied 'Completed mods' thread, categorise them if you like, but if a well-developed mod is just a mod that's got a download then you'll soon find yourself with a page-full of stickies - which would rather defeat the purpose. And if it isn't, do you - or anyone else - want to be making the judgement call about what's well-developed and what's not?
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  7. Myrddraal's Avatar

    Myrddraal said:

    Default Re: Should well developed mod be stickied?

    if a well-developed mod is just a mod that's got a download then you'll soon find yourself with a page-full of stickies
    My fear exactly, which i why I haven't done so recently, I think the alternative is to have a stickied thread for completed mods (which oaty has kindly done) and another for mods in development. This is the option I would prefer.
     
  8. Rodion Romanovich's Avatar

    Rodion Romanovich said:

    Default Re: Should well developed mod be stickied?

    Nah, would be too many stickies IMO. Better to have one thread for completed mods with links to the threads stickied (like it is now) AND if possible another thread stickied below it with a list with links to all mods who are under development and haven't ceased to exist.
    Under construction...

    "In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore
     
  9. Encaitar's Avatar

    Encaitar said:

    Default Re: Should well developed mod be stickied?

    The Engineers Guild is of course an example of where 'significant' mods have been stickied. And I think you'd agree it's a bit out of hand with almost an entire page of stickies.

    The idea of two stickies - one for 'completed' mods and one for other 'significant' mods - is a good one I think. When I say 'significant', I mean one that is actually notably under development, as opposed to merely a suggestion or some early musings.
    Encaitar Arandur

    Middle-earth: Total War Dev
     
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